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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class ButtonEvent : MonoBehaviour
- {
- public void OpenScene(GameObject gameObject)
- {
- gameObject.SetActive(true);
- }
- public void SelectScene(int index)
- {
- switch (index)
- {
- case 2:
- SceneManager.LoadScene("Hyperspace02");
- break;
- case 3:
- SceneManager.LoadScene("Hyperspace03");
- break;
- default:
- SceneManager.LoadScene("Hyperspace01");
- break;
- }
- }
- public void Close(GameObject gameObject)
- {
- gameObject.SetActive(false);
- }
- }
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