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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class InfraredFlipCtrl : MonoBehaviour
 
- {
 
-     [SerializeField] GameObject doubleFlipObj;
 
-     [SerializeField] GameObject defaultFlipObj;
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
- #if UNITY_ANDROID
 
-         doubleFlipObj.SetActive(false);
 
-         defaultFlipObj.SetActive(false);
 
- #endif
 
-     }
 
-     // Update is called once per frame
 
-     //void Update()
 
-     //{
 
-         
 
-     //}
 
- }
 
 
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