InfraredFlipCtrl.cs 498 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class InfraredFlipCtrl : MonoBehaviour
  5. {
  6. [SerializeField] GameObject doubleFlipObj;
  7. [SerializeField] GameObject defaultFlipObj;
  8. // Start is called before the first frame update
  9. void Start()
  10. {
  11. #if UNITY_ANDROID
  12. doubleFlipObj.SetActive(false);
  13. defaultFlipObj.SetActive(false);
  14. #endif
  15. }
  16. // Update is called once per frame
  17. //void Update()
  18. //{
  19. //}
  20. }