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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class InfraredFlipCtrl : MonoBehaviour
- {
- [SerializeField] GameObject doubleFlipObj;
- [SerializeField] GameObject defaultFlipObj;
- // Start is called before the first frame update
- void Start()
- {
- #if UNITY_ANDROID
- doubleFlipObj.SetActive(false);
- defaultFlipObj.SetActive(false);
- #endif
- }
- // Update is called once per frame
- //void Update()
- //{
-
- //}
- }
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