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- using UnityEngine;
- using System;
- namespace ShotSimulator.Train.Info
- {
- [Serializable]
- public class ObserveShotTrainDifficultyData : BaseDifficultyData
- {
- public float distance;
- }
- public class ObserveShotTrainScoreData : BaseScoreData
- {
- public int bestBaseScore;
- public int commonBaseScore;
- public float comboMul;
- }
- [CreateAssetMenu(fileName = "ObserveShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/觉察/观察射击")]
- public class ObserveShotTrainInfo : BaseTrainInfo
- {
- [ContextMenu("初始化难度配置")]
- public override void ConfigDifficultyData()
- {
- base.ConfigDifficultyData();
- AddDifficultyData<ObserveShotTrainDifficultyData>();
- }
- [ContextMenu("初始化得分配置")]
- public override void ConfigScoreData()
- {
- base.ConfigScoreData();
- AddScoreData<ObserveShotTrainScoreData>();
- }
- }
- }
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