using UnityEngine; using System; namespace ShotSimulator.Train.Info { [Serializable] public class ObserveShotTrainDifficultyData : BaseDifficultyData { public float distance; } public class ObserveShotTrainScoreData : BaseScoreData { public int bestBaseScore; public int commonBaseScore; public float comboMul; } [CreateAssetMenu(fileName = "ObserveShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/觉察/观察射击")] public class ObserveShotTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }