| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 | 
							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- /* 游戏管理者(游戏模式:单人模式、PK模式) */
 
- public class GameMgr : MonoBehaviour
 
- {
 
-     public static bool debugInEditor = false;
 
-     public static int gameType = 0;
 
-     public static bool turnOffTimer = false;
 
-     public static int judgmentGameType = 0;
 
-     public GameMode gameMode;
 
-     [System.NonSerialized] public bool gameOver = false;
 
-     public static GameMgr ins;
 
-     public UserGameAnalyse userGameAnalyse;
 
-     public static bool bNavBack = false;
 
-     public static bool bShowDistance = true;
 
-     //隐藏左边的靶子和底部速度牌
 
-     public static bool HideTargetView { get; set; } = false;
 
-     public static bool HideBillboard { get; set; } = false;
 
-     public static int ButtonCount { get; set; } = 0;
 
-     void Awake() 
 
-     {
 
-         ins = this;
 
-         // try { //隐藏了手臂和弓,且拉弓搭箭速度提高10倍
 
-         //     transform.Find("Main Camera").GetComponent<Camera>().cullingMask = -1033; 
 
-         //     transform.Find("Main Camera/ArmBow").GetComponent<AnimationPlayer>().speed = 20;
 
-         // } catch (System.Exception) {}
 
-         OnlinePKTest.Init();
 
-         if (Application.platform == RuntimePlatform.WindowsEditor)
 
-         {
 
-             debugInEditor = true;
 
-         }
 
-         AudioMgr.Init();
 
-         this.InitGameMode();
 
-         if (debugInEditor) {
 
-             guideFinish = true;
 
-             DoGameModeStart();
 
-         } else {
 
-             CheckGuide();
 
-         }
 
-         userGameAnalyse = UserGameAnalyse.CreateWhenGameStartAndReturn(gameType);
 
-     }
 
-     void Start() 
 
-     {
 
-         try { 
 
-             GlobalEventCenter.ins.onGameSceneLoad?.Invoke(); 
 
-         } catch (System.Exception e) { Debug.LogError(e.Message); }
 
-         //if (ShootCheck.ins) {
 
-         //    ShootCheck.ins.AdjustNormalOrHightMode();
 
-         //} 
 
-     }
 
-     void OnDestroy() {
 
-         //此脚本删除后重新设置 bShowDistance bNavBack turnOffTimer
 
-         bShowDistance = true;
 
-         bNavBack = false;
 
-         turnOffTimer = false;
 
-         try
 
-         { 
 
-             GlobalEventCenter.ins.onGameSceneDestroy?.Invoke(); 
 
-         } catch (System.Exception e) { Debug.LogError(e.Message); }
 
-         if (AimHandler.ins) {
 
-             AimHandler.ins.Ban9AxisCalculate(false);
 
-             AimHandler.ins.bInitOne = false;
 
-         }
 
-         clearLockerForGamePause();
 
-         if (ins == this) ins = null;
 
-     }
 
-     void FixedUpdate()
 
-     {
 
-         gameMode.Update();
 
-     }
 
-     void Update()
 
-     {
 
-         gameMode.FrameUpdate();
 
-     }
 
-     void InitGameMode() {
 
-         if (gameType == 0) gameMode = new GameModeTest(this);
 
-         if (gameType == 1) gameMode = new TimeLimitGameMode(this);
 
-         if (gameType == 2) gameMode = new PKGameMode(this);
 
-         if (gameType == 3) gameMode = new RabbitHuntGameMode(this);
 
-         if (gameType == 4) gameMode = new YejiHuntGameMode(this);
 
-         if (gameType == 5) gameMode = new WolfHuntGameMode(this);
 
-         if (gameType == 6) gameMode = new RabbitHuntGameMode_LocalPK(this);
 
-         if (gameType == 7) gameMode = new YejiHuntGameMode_LocalPK(this);
 
-         if (gameType == 8) gameMode = new WolfHuntGameMode_LocalPK(this);
 
-         if (gameType == 9) gameMode = new PKGameMode_OnlinePK(this);
 
-         if (gameType == 10) gameMode = new RabbitHuntGameMode_OnlinePK(this);
 
-         if (gameType == 11) gameMode = new YejiHuntGameMode_OnlinePK(this);
 
-         if (gameType == 12) gameMode = new WolfHuntGameMode_OnlinePK(this);
 
-     }
 
-     public void StopGame() {
 
-         gameOver = true;
 
-         if (BowCamera.ins) BowCamera.ins.enabled = false;
 
-         Arrow[] arrows = GameObject.FindObjectsOfType<Arrow>();
 
-         foreach(var arrow in arrows)
 
-         {
 
-             Destroy(arrow);
 
-         }
 
-     }
 
-     bool guideFinish = false;
 
-     public void CheckGuide() {
 
-         //地磁计跳进来不需要初始化任务
 
-         if (bShowDistance) {
 
-             if (gameType > 0)
 
-             {
 
-                 if (!UserSettings.ins.deviceCalibrateGuideFinish) //&& !InfraredDemo.running
 
-                 {
 
-                     DeviceCalibrateView.Create();
 
-                     return;
 
-                 }
 
-                 if (gameType < 3)
 
-                 {
 
-                     if (!UserSettings.ins.gameRuleGuideFinish.Contains(gameType))
 
-                     {
 
-                         GameRuleView.Create();
 
-                         return;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         guideFinish = true;
 
-         DoGameModeStart();
 
-     }
 
-     public void FinishGameRuleGuide() {
 
-         if (guideFinish) return;
 
-         UserSettings.ins.gameRuleGuideFinish.Add(gameType);
 
-         UserSettings.ins.Save();
 
-         CheckGuide();
 
-     }
 
-     
 
-     public void FinishDeviceCalibrateGuide() {
 
-         if (guideFinish) return;
 
-         UserSettings.ins.deviceCalibrateGuideFinish = true;
 
-         UserSettings.ins.Save();
 
-         CheckGuide();
 
-     }
 
-     void DoGameModeStart() {
 
-         gameMode.Start();
 
-         SimulateMouseController.ins?.RemoveOpenLocker("NotGame");
 
-     }
 
-     HashSet<Object> gamePauseLockers = new HashSet<Object>();
 
-     public bool gamePause {
 
-         get {
 
-             return gamePauseLockers.Count > 0;
 
-         }
 
-     }
 
-     public void addLockerForGamePause(Object o) 
 
-     {
 
-         gamePauseLockers.Add(o);
 
-         if (gamePauseLockers.Count > 0) {
 
-             Time.timeScale = 0;
 
-         }
 
-     }
 
-     public void removeLockerForGamePause(Object o) 
 
-     {
 
-         gamePauseLockers.Remove(o);
 
-         if (gamePauseLockers.Count == 0) {
 
-             Time.timeScale = 1;
 
-         }
 
-     }
 
-     public void clearLockerForGamePause() 
 
-     {
 
-         gamePauseLockers.Clear();
 
-         Time.timeScale = 1;
 
-     }
 
-     //现实的计量值转游戏场景的计量值(米)
 
-     public static float RealSizeToGameSize(float realSize)
 
-     {
 
-         // return realSize * 0.413966f;
 
-         return realSize;
 
-     }
 
-     //游戏场景的计量值转现实的计量值(米)
 
-     public static float GameSizeToRealSize(float gameSize)
 
-     {
 
-         // return gameSize / 0.413966f;
 
-         return gameSize;
 
-     }
 
- }
 
 
  |