ShotSimulatorEnum.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace ShotSimulator
  5. {
  6. public enum TrainTaskType
  7. {
  8. /// <summary>
  9. /// 判断射击
  10. /// </summary>
  11. JudgeShot,
  12. /// <summary>
  13. /// 记忆射击
  14. /// </summary>
  15. MemoryShot,
  16. /// <summary>
  17. /// 网格射击
  18. /// </summary>
  19. GridShot,
  20. /// <summary>
  21. /// 敌潮射击
  22. /// </summary>
  23. EnemyTideShot,
  24. /// <summary>
  25. /// 反应射击
  26. /// </summary>
  27. ReactionShot,
  28. /// <summary>
  29. /// 莫桑比克射击
  30. /// </summary>
  31. MozambiqueShot,
  32. /// <summary>
  33. /// 移动目标射击
  34. /// </summary>
  35. MotionTargetShot,
  36. /// <summary>
  37. /// 六目标射击
  38. /// </summary>
  39. SixTargetsShot,
  40. /// <summary>
  41. /// 手枪狙击
  42. /// </summary>
  43. PistolSniper,
  44. /// <summary>
  45. /// 蜘蛛射击
  46. /// </summary>
  47. SpiderShot,
  48. /// <summary>
  49. /// 横移射击
  50. /// </summary>
  51. HorizontalMotionShot,
  52. /// <summary>
  53. /// 微小目标射击
  54. /// </summary>
  55. SmallTargetShot,
  56. /// <summary>
  57. /// 换弹射击
  58. /// </summary>
  59. ReloadShot,
  60. /// <summary>
  61. /// 观察射击
  62. /// </summary>
  63. ObserveShot,
  64. /// <summary>
  65. /// 听声射击
  66. /// </summary>
  67. ListenSoundShot,
  68. /// <summary>
  69. /// 球体追枪
  70. /// </summary>
  71. BallTrack,
  72. /// <summary>
  73. /// 切换目标追枪
  74. /// </summary>
  75. SwitchTargetTrack,
  76. /// <summary>
  77. /// 横移目标追枪
  78. /// </summary>
  79. HorizontalMotionTargetTrack
  80. }
  81. public enum TimeFilterType
  82. {
  83. /// <summary>
  84. /// 周
  85. /// </summary>
  86. Week,
  87. /// <summary>
  88. /// 月
  89. /// </summary>
  90. Month,
  91. /// <summary>
  92. /// 年
  93. /// </summary>
  94. Year
  95. }
  96. public enum DifficultyType
  97. {
  98. /// <summary>
  99. /// 标准
  100. /// </summary>
  101. Standard,
  102. /// <summary>
  103. /// 进阶
  104. /// </summary>
  105. Advance,
  106. /// <summary>
  107. /// 专家
  108. /// </summary>
  109. Professional
  110. }
  111. public enum ModeType
  112. {
  113. /// <summary>
  114. /// 非战术模式
  115. /// </summary>
  116. NonTactical,
  117. /// <summary>
  118. /// 战术模式
  119. /// </summary>
  120. Tactical,
  121. }
  122. public enum FirearmDeviceType
  123. {
  124. M9 = 0,
  125. M17 = 1,
  126. M416 = 2,
  127. ArtemisPro = 3,
  128. }
  129. }