using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ShotSimulator
{
public enum TrainTaskType
{
///
/// 判断射击
///
JudgeShot,
///
/// 记忆射击
///
MemoryShot,
///
/// 网格射击
///
GridShot,
///
/// 敌潮射击
///
EnemyTideShot,
///
/// 反应射击
///
ReactionShot,
///
/// 莫桑比克射击
///
MozambiqueShot,
///
/// 移动目标射击
///
MotionTargetShot,
///
/// 六目标射击
///
SixTargetsShot,
///
/// 手枪狙击
///
PistolSniper,
///
/// 蜘蛛射击
///
SpiderShot,
///
/// 横移射击
///
HorizontalMotionShot,
///
/// 微小目标射击
///
SmallTargetShot,
///
/// 换弹射击
///
ReloadShot,
///
/// 观察射击
///
ObserveShot,
///
/// 听声射击
///
ListenSoundShot,
///
/// 球体追枪
///
BallTrack,
///
/// 切换目标追枪
///
SwitchTargetTrack,
///
/// 横移目标追枪
///
HorizontalMotionTargetTrack
}
public enum TimeFilterType
{
///
/// 周
///
Week,
///
/// 月
///
Month,
///
/// 年
///
Year
}
public enum DifficultyType
{
///
/// 标准
///
Standard,
///
/// 进阶
///
Advance,
///
/// 专家
///
Professional
}
public enum ModeType
{
///
/// 非战术模式
///
NonTactical,
///
/// 战术模式
///
Tactical,
}
public enum FirearmDeviceType
{
M9 = 0,
M17 = 1,
M416 = 2,
ArtemisPro = 3,
}
}