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- using UnityEngine;
- using System;
- namespace ShotSimulator.Train.Info
- {
- [Serializable]
- public class ReloadShotTrainInfoDifficultyData : BaseDifficultyData
- {
- public float distance;
- public float duration;
- }
- public class ReloadShotTrainScoreData : BaseScoreData
- {
- public int baseScore;
- public float comboMul;
- public float missPunitiveMul;
- public float timeOutPunitiveMul;
- }
- [CreateAssetMenu(fileName = "ReloadShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/速度/换弹设计")]
- public class ReloadShotTrainInfo : BaseTrainInfo
- {
- [ContextMenu("初始化难度配置")]
- public override void ConfigDifficultyData()
- {
- base.ConfigDifficultyData();
- AddDifficultyData<ReloadShotTrainInfoDifficultyData>();
- }
- [ContextMenu("初始化得分配置")]
- public override void ConfigScoreData()
- {
- base.ConfigScoreData();
- AddScoreData<ReloadShotTrainScoreData>();
- }
- }
- }
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