using UnityEngine; using System; namespace ShotSimulator.Train.Info { [Serializable] public class ReloadShotTrainInfoDifficultyData : BaseDifficultyData { public float distance; public float duration; } public class ReloadShotTrainScoreData : BaseScoreData { public int baseScore; public float comboMul; public float missPunitiveMul; public float timeOutPunitiveMul; } [CreateAssetMenu(fileName = "ReloadShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/速度/换弹设计")] public class ReloadShotTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }