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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ShotSimulator.Event
- {
- public class EventKey
- {
- /// <summary>
- /// 训练结果指标更新
- /// </summary>
- public const string OnTrainResultMetricsDataUpdated = "OnTrainResultMetricsDataUpdated";
- /// <summary>
- /// 子弹数量改变
- /// </summary>
- public const string OnBulletNumsChanged = "OnBulletNumsChanged";
- /// <summary>
- /// 换弹状态
- /// </summary>
- public const string OnMagazineStateChanged = "OnMagazineStateChanged";
- /// <summary>
- /// 游标类型变化
- /// </summary>
- public const string OnCursorTypeChanged = "OnCursorTypeChanged";
- /// <summary>
- /// 空子弹下射击
- /// </summary>
- public const string OnShootWitchEmptyBullets = "OnShootWitchEmptyBullets";
- /// <summary>
- /// 未上膛时射击
- /// </summary>
- public const string OnShootWitchChamberEmpty = "OnShootWitchChamberEmpty";
- /// <summary>
- /// 任务执行数据更新
- /// </summary>
- public const string OnExecutingTrainDataUpdated = "OnExecutingTrainDataUpdated";
- /// <summary>
- /// 任务执行数据更新
- /// </summary>
- public const string OnChamberStateUpdated = "OnChamberStateUpdated";
- }
- }
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