using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ShotSimulator.Event { public class EventKey { /// /// 训练结果指标更新 /// public const string OnTrainResultMetricsDataUpdated = "OnTrainResultMetricsDataUpdated"; /// /// 子弹数量改变 /// public const string OnBulletNumsChanged = "OnBulletNumsChanged"; /// /// 换弹状态 /// public const string OnMagazineStateChanged = "OnMagazineStateChanged"; /// /// 游标类型变化 /// public const string OnCursorTypeChanged = "OnCursorTypeChanged"; /// /// 空子弹下射击 /// public const string OnShootWitchEmptyBullets = "OnShootWitchEmptyBullets"; /// /// 未上膛时射击 /// public const string OnShootWitchChamberEmpty = "OnShootWitchChamberEmpty"; /// /// 任务执行数据更新 /// public const string OnExecutingTrainDataUpdated = "OnExecutingTrainDataUpdated"; /// /// 任务执行数据更新 /// public const string OnChamberStateUpdated = "OnChamberStateUpdated"; } }