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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DuckHunter
- {
- public class DuckConfig
- {
- /// <summary>
- /// 类型(1:绿色;2:黄色;3:红色;4:蓝色)
- /// </summary>
- public int type = 1;
- /// <summary>
- /// 初始横坐标
- /// </summary>
- public float positionX = 300;
- /// <summary>
- /// 初始飞行角度
- /// </summary>
- public float flyAngle = 60;
- /// <summary>
- /// 初始飞行速度
- /// </summary>
- public float flySpeed = 100;
- /// <summary>
- /// 摸到几次边界会飞走
- /// </summary>
- public int touchBoundCount = 4;
- /// <summary>
- /// 可射击的机会
- /// </summary>
- public int shootChance = 3;
- }
- }
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