DuckConfig.cs 869 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace DuckHunter
  5. {
  6. public class DuckConfig
  7. {
  8. /// <summary>
  9. /// 类型(1:绿色;2:黄色;3:红色;4:蓝色)
  10. /// </summary>
  11. public int type = 1;
  12. /// <summary>
  13. /// 初始横坐标
  14. /// </summary>
  15. public float positionX = 300;
  16. /// <summary>
  17. /// 初始飞行角度
  18. /// </summary>
  19. public float flyAngle = 60;
  20. /// <summary>
  21. /// 初始飞行速度
  22. /// </summary>
  23. public float flySpeed = 100;
  24. /// <summary>
  25. /// 摸到几次边界会飞走
  26. /// </summary>
  27. public int touchBoundCount = 4;
  28. /// <summary>
  29. /// 可射击的机会
  30. /// </summary>
  31. public int shootChance = 3;
  32. }
  33. }