ConnectGuidanceView.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class ConnectGuidanceView : MonoBehaviour
  6. {
  7. [SerializeField] List<GameObject> layouts;
  8. bool isNext = false;
  9. [SerializeField] GameObject textTip01;
  10. [SerializeField] GameObject textTip02;
  11. //定位进来时候调用
  12. public void showTextipInfrared() {
  13. textTip01.SetActive(false);
  14. textTip02.SetActive(true);
  15. }
  16. void Start()
  17. {
  18. //进入指南页面,onCreateAimDeviceInfoById 一下 aimdevice,和设置一下type
  19. resetAimType();
  20. InitConfirmStorage();
  21. transform.Find("BtnNext").GetComponent<Button>().onClick.AddListener(OnClick_Next);
  22. if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS || AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMISPRO)
  23. {
  24. ShowDeviceLayout(1);
  25. }
  26. else if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.Gun)
  27. {
  28. ShowDeviceLayout(2);
  29. }
  30. else
  31. {
  32. ShowDeviceLayout(0);
  33. }
  34. //NewUserGuiderManager newUserGuiderManager = FindObjectOfType<NewUserGuiderManager>();
  35. //newUserGuiderManager.curConfigKey = "视角归位-触发";
  36. //newUserGuiderManager.isNewModule = AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS;
  37. ////进入射箭场景
  38. //GlobalData.pkMatchType = PKMatchType.None;
  39. //GameMgr.gameType = 1;
  40. ////射一箭回到连接页面,Device.view
  41. //GameMgr.bNavBack = true;
  42. //GameMgr.bShowDistance = false;
  43. //AimHandler.ins.bInitOne = true;
  44. //UnityEngine.SceneManagement.SceneManager.LoadScene(
  45. // "Game", UnityEngine.SceneManagement.LoadSceneMode.Single);
  46. }
  47. void ShowDeviceLayout(int index)
  48. {
  49. for (int i = 0; i < layouts.Count; i++)
  50. {
  51. GameObject _button = layouts[i];
  52. _button.SetActive(index == i);
  53. }
  54. }
  55. void Update()
  56. {
  57. UpdateBtnForConnect();
  58. }
  59. void OnClick_Next()
  60. {
  61. //onEnterInfrared();
  62. //return;
  63. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  64. {
  65. if (bowStatus == BluetoothStatusEnum.ConnectSuccess)
  66. {
  67. AimHandler.ins.OnSaveAimDeviceInfos();
  68. BluetoothAim.ins.SetMainConnectDeviceType();
  69. if (AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.HOUYIPRO
  70. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.Gun
  71. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.ARTEMISPRO)
  72. {
  73. //如果不是红外设备,才进入校准?
  74. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  75. ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  76. }
  77. else
  78. {
  79. //修改步骤
  80. ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  81. //if (!PlayerPrefs.HasKey("hideInfraredBowAndArrow"))
  82. //{
  83. // //如果是红外连接成功,记录一个tag
  84. // PlayerPrefs.SetInt("hideInfraredBowAndArrow", 1);
  85. //}
  86. //onEnterInfrared();
  87. }
  88. }
  89. }
  90. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  91. {
  92. if (bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected)
  93. {
  94. AimHandler.ins.OnSaveAimDeviceInfos();
  95. BluetoothAim.ins.SetMainConnectDeviceType();
  96. if (AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.HOUYIPRO
  97. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.Gun
  98. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.ARTEMISPRO)
  99. {
  100. //如果不是红外设备,才进入校准?
  101. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  102. ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  103. }
  104. else
  105. {
  106. //修改步骤
  107. ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  108. //if (!PlayerPrefs.HasKey("hideInfraredBowAndArrow"))
  109. //{
  110. // //如果是红外连接成功,记录一个tag
  111. // PlayerPrefs.SetInt("hideInfraredBowAndArrow", 1);
  112. //}
  113. //onEnterInfrared();
  114. }
  115. //ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  116. }
  117. }
  118. }
  119. void InitConfirmStorage()
  120. {
  121. transform.Find("ConfirmStep/Toggle").GetComponent<Toggle>().SetIsOnWithoutNotify(IsConfirmInStorage());
  122. transform.Find("ConfirmStep/Toggle").GetComponent<Toggle>().onValueChanged.AddListener(v =>
  123. {
  124. SetConfirmToStorage(v);
  125. });
  126. }
  127. bool IsConfirmInStorage()
  128. {
  129. return PlayerPrefs.GetInt("connect-confirm-" + LoginMgr.myUserInfo.id, 0) == 1;
  130. }
  131. void SetConfirmToStorage(bool value)
  132. {
  133. PlayerPrefs.SetInt("connect-confirm-" + LoginMgr.myUserInfo.id, value ? 1 : 0);
  134. }
  135. [SerializeField] GameObject btnConnectBow;
  136. [SerializeField] Text btnOmitText;
  137. private int dotCount = 0;
  138. private float interval = 0.5f; // 标点更新间隔
  139. private float timer = 0f;
  140. BluetoothStatusEnum bowStatus;
  141. SmartBowSDK.BluetoothStatusEnum bowStatus2P;
  142. void UpdateBtnForConnect()
  143. {
  144. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  145. {
  146. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status)
  147. {
  148. bowStatus = BluetoothAim.ins.status;
  149. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  150. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  151. btnConnectBow.GetComponentInChildren<Text>().color = color;
  152. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus == BluetoothStatusEnum.ConnectSuccess);
  153. btnOmitText.color = color;
  154. }
  155. if (bowStatus != BluetoothStatusEnum.ConnectSuccess) {
  156. isNext = false;
  157. }
  158. //自动跳转
  159. else if (!isNext && bowStatus == BluetoothStatusEnum.ConnectSuccess)
  160. {
  161. isNext = true;
  162. OnClick_Next();
  163. }
  164. if (bowStatus == BluetoothStatusEnum.Connecting)
  165. {
  166. btnOmitText.gameObject.SetActive(true);
  167. UpdateLoadingText();
  168. }
  169. else
  170. {
  171. StopLoading();
  172. }
  173. }
  174. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  175. {
  176. SmartBowSDK.SmartBowHelper smartBowHelper = BluetoothAim.ins.getSmartBowHelper2P();
  177. if (smartBowHelper == null) return;
  178. if (BluetoothAim.ins && bowStatus2P != smartBowHelper.GetBluetoothStatus())
  179. {
  180. bowStatus2P = smartBowHelper.GetBluetoothStatus();
  181. (int textID, Color color) = BluetoothStatus.GetBLE2StatusInfo(bowStatus2P);
  182. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  183. btnConnectBow.GetComponentInChildren<Text>().color = color;
  184. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected);
  185. btnOmitText.color = color;
  186. }
  187. if (bowStatus2P != SmartBowSDK.BluetoothStatusEnum.Connected)
  188. {
  189. isNext = false;
  190. }
  191. //自动跳转
  192. if (!isNext && bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected)
  193. {
  194. isNext = true;
  195. OnClick_Next();
  196. }
  197. if (bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connecting)
  198. {
  199. btnOmitText.gameObject.SetActive(true);
  200. UpdateLoadingText();
  201. }
  202. else
  203. {
  204. StopLoading();
  205. }
  206. }
  207. }
  208. void UpdateLoadingText()
  209. {
  210. timer += Time.deltaTime;
  211. // 每隔 `interval` 秒更新一次标点符号
  212. if (timer >= interval)
  213. {
  214. dotCount = (dotCount + 1) % 4; // 标点数量从 0 到 3 循环
  215. btnOmitText.text = new string('.', dotCount); // 添加相应数量的点
  216. timer = 0f; // 重置计时器
  217. }
  218. }
  219. // 停止加载效果
  220. public void StopLoading()
  221. {
  222. dotCount = 0;
  223. btnOmitText.text = ""; // 停止时恢复为基础文本
  224. }
  225. public void OnClick_ConnectBLE()
  226. {
  227. if (!IsConfirmInStorage())
  228. {
  229. //PopupMgr.ins.ShowTip("Please Confirmed the completion of the above steps");
  230. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("Guidance_Checked"));
  231. return;
  232. }
  233. //此页面连接当作重新初始化
  234. resetAimDevice();
  235. if (HomeView.ShowProminentBeforeConnectBLE()) return;
  236. Debug.Log("BluetoothAim.ins.getBLEPlayer():"+ BluetoothAim.ins.getBLEPlayer());
  237. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  238. {
  239. BluetoothAim.ins.DoConnect();
  240. }
  241. else if(BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  242. {
  243. BluetoothAim.ins.DoConnect2P();
  244. }
  245. }
  246. public void OnClick_Back()
  247. {
  248. AudioMgr.ins.PlayBtn();
  249. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  250. }
  251. public void resetAimDevice() {
  252. //进行重新初始化的时候。重置一下对应的mac
  253. AimHandler.ins.onCreateAimDeviceInfoById();
  254. AimHandler.ins.SetAimDeviceType(AimHandler.ins.tempAimDeviceInfo.type);
  255. AimHandler.ins.ResetAimDeviceMac();
  256. Debug.Log("重新初始化时候 bInitMac :" + AimHandler.ins.aimDeviceInfo.bInitMac);
  257. }
  258. public void resetAimType() {
  259. AimHandler.ins.onCreateAimDeviceInfoById();
  260. AimHandler.ins.SetAimDeviceType(AimHandler.ins.tempAimDeviceInfo.type);
  261. //如果有正在连接的情况,重置一下mac。其他不需要
  262. if (BluetoothAim.ins)
  263. {
  264. if (BluetoothAim.ins.status == BluetoothStatusEnum.Connecting)
  265. {
  266. AimHandler.ins.ResetAimDeviceMac();
  267. }
  268. SmartBowSDK.SmartBowHelper smartBowHelper = BluetoothAim.ins.getSmartBowHelper2P();
  269. if (smartBowHelper != null) {
  270. SmartBowSDK.BluetoothStatusEnum bluetoothStatusEnum = smartBowHelper.GetBluetoothStatus();
  271. if (bluetoothStatusEnum == SmartBowSDK.BluetoothStatusEnum.Connecting)
  272. {
  273. AimHandler.ins.ResetAimDeviceMac();
  274. }
  275. }
  276. }
  277. Debug.Log("重新初始化时候 resetAimType bInitMac :" + AimHandler.ins.aimDeviceInfo.bInitMac);
  278. }
  279. void OnDestroy()
  280. {
  281. //退出面板时候,取消正在连接的连接
  282. BluetoothAim.ins.onCancelAllConnecting();
  283. }
  284. //连接之后,跳转进入场景
  285. //void onEnterInfrared() {
  286. // //添加进入射箭场景
  287. // if (PlayerPrefs.GetInt("entry-guider-infrared-" + LoginMgr.myUserInfo.id, 0) == 0)
  288. // {
  289. // Debug.Log("-----进入射箭场景!");
  290. // NewUserGuiderManager newUserGuiderManager = FindObjectOfType<NewUserGuiderManager>();
  291. // newUserGuiderManager.curConfigKey = "开始-红外调整";
  292. // newUserGuiderManager.isNewModule = AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.HOUYIPRO || AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.Gun ;
  293. // //进入射箭场景
  294. // GlobalData.pkMatchType = PKMatchType.None;
  295. // GameMgr.gameType = 1;
  296. // //射一箭回到连接页面,Device.view
  297. // GameMgr.bNavBack = true;
  298. // GameMgr.bShowDistance = false;
  299. // AimHandler.ins.bInitOne = true;
  300. // //关闭计时器
  301. // GameMgr.turnOffTimer = true;
  302. // UnityEngine.SceneManagement.SceneManager.LoadScene(
  303. // "Game", UnityEngine.SceneManagement.LoadSceneMode.Single);
  304. // PlayerPrefs.SetInt("entry-guider-infrared-" + LoginMgr.myUserInfo.id, 1);
  305. // }
  306. // else
  307. // {
  308. // Debug.Log("-----跳转回连接界面!");
  309. // //如不是第一次,则应该跳转回连接界面
  310. // ViewMgr.Instance.DestroyView<SmartArcheryView>();
  311. // ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  312. // }
  313. //}
  314. }