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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- /// <summary>
 
- /// 这里用于替换准心
 
- /// </summary>
 
- public class SwitchCrossHair : MonoBehaviour
 
- {
 
-     Image targetImage;
 
-     public Vector2 targetImageSize = new Vector2(98,98);
 
-     public Sprite crossHairSprite;
 
-     Sprite oldImageSprite;
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-         targetImage = GetComponent<Image>();
 
-         oldImageSprite = targetImage.sprite;
 
-         if (GlobalData.MyDeviceMode == DeviceMode.Gun)
 
-         {
 
-             targetImage.sprite = crossHairSprite;
 
-             targetImage.rectTransform.sizeDelta = targetImageSize; // 设置 targetImage 的大小
 
-             targetImage.color = Color.white;
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 切换image
 
-     /// </summary>
 
-     /// <param name="isOldImage"></param>
 
-     public void ShowOldImage(bool isOldImage) {
 
-         if (GlobalData.MyDeviceMode == DeviceMode.Gun)
 
-         {
 
-             if (isOldImage)
 
-             {
 
-                 targetImage.sprite = oldImageSprite;
 
-             }
 
-             else
 
-             {
 
-                 targetImage.sprite = crossHairSprite;
 
-             }
 
-         }
 
-     }
 
-     // Update is called once per frame
 
-     //void Update()
 
-     //{
 
-         
 
-     //}
 
- }
 
 
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