using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// 
/// 这里用于替换准心
/// 
public class SwitchCrossHair : MonoBehaviour
{
    Image targetImage;
    public Vector2 targetImageSize = new Vector2(98,98);
    public Sprite crossHairSprite;
    Sprite oldImageSprite;
    // Start is called before the first frame update
    void Start()
    {
        targetImage = GetComponent();
        oldImageSprite = targetImage.sprite;
        if (GlobalData.MyDeviceMode == DeviceMode.Gun)
        {
            targetImage.sprite = crossHairSprite;
            targetImage.rectTransform.sizeDelta = targetImageSize; // 设置 targetImage 的大小
            targetImage.color = Color.white;
        }
    }
    /// 
    /// 切换image
    /// 
    /// 
    public void ShowOldImage(bool isOldImage) {
        if (GlobalData.MyDeviceMode == DeviceMode.Gun)
        {
            if (isOldImage)
            {
                targetImage.sprite = oldImageSprite;
            }
            else
            {
                targetImage.sprite = crossHairSprite;
            }
        }
    }
    // Update is called once per frame
    //void Update()
    //{
        
    //}
}