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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class ComboPomegaranteBehavior : MonoBehaviour
 
- {
 
-     private GamingManager _manager;
 
-     // Animation related variables
 
-     private const float BuldgePeakTime = 0.2f;
 
-     private const float BuldgePeakScale = 4f;
 
-     private const float BuldgeFinishTime = 0.3f;
 
-     private const float BuldgeFinishScale = 3f;
 
-     private float TimeSinceBuldge = 0f;
 
-     private const float HitPeakTime = 0.1f;
 
-     private const float HitFinishTime = 0.15f;
 
-     private const float HitPeakScale = 4f;
 
-     private float TimeSinceHit = 0f;
 
-     
 
-     private bool PlayingBuldgeAnim = false;
 
-     private bool PlayingHitAnim = false;
 
-     private bool bPlayBuldgeAnim = false;
 
-     private bool bPlayHitAnim = false;
 
-     private int HitCount = 0;
 
-     private AudioSource hitAudio;
 
-     public void Init(GamingManager manager)
 
-     {
 
-         _manager = manager;
 
-     }
 
-     void Start()
 
-     {
 
-         hitAudio = gameObject.AddComponent<AudioSource>();
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-         if (_manager.IsGameStarted() && !_manager.IsGamePaused())
 
-         {
 
-             if (bPlayBuldgeAnim)
 
-             {
 
-                 bPlayBuldgeAnim = false;
 
-                 PlayingBuldgeAnim = true;
 
-             }
 
-             if (PlayingBuldgeAnim)
 
-             {
 
-                 TimeSinceBuldge += Time.deltaTime;
 
-                 if (TimeSinceBuldge > BuldgeFinishTime)
 
-                 {
 
-                     PlayingBuldgeAnim = false;
 
-                     gameObject.transform.localScale = new Vector3(BuldgeFinishScale, BuldgeFinishScale, BuldgeFinishScale);
 
-                     TimeSinceBuldge = 0f;
 
-                 }
 
-                 else if (TimeSinceBuldge < BuldgePeakTime)
 
-                 {
 
-                     float scale = Mathf.Lerp(1f, BuldgePeakScale, (TimeSinceBuldge / BuldgePeakTime));
 
-                     gameObject.transform.localScale = new Vector3(scale, scale, scale);
 
-                 }
 
-                 else // TimeSinceBuldge > BuldgePeakTime && TimeSinceBuldge < BuldgeFinishTime
 
-                 {
 
-                     float scale = Mathf.Lerp(BuldgePeakScale, BuldgeFinishScale, (TimeSinceBuldge - BuldgePeakTime) / (BuldgeFinishTime - BuldgePeakTime));
 
-                     gameObject.transform.localScale = new Vector3(scale, scale, scale);
 
-                 }
 
-                 return;
 
-             }
 
-             if (bPlayHitAnim)
 
-             {
 
-                 bPlayHitAnim= false;
 
-                 PlayingHitAnim = true;
 
-             }
 
-             if (PlayingHitAnim)
 
-             {
 
-                 TimeSinceHit += Time.deltaTime;
 
-                 if (TimeSinceHit > HitFinishTime)
 
-                 {
 
-                     PlayingHitAnim = false;
 
-                     gameObject.transform.localScale = new Vector3(BuldgeFinishScale, BuldgeFinishScale, BuldgeFinishScale);
 
-                     TimeSinceHit = 0f;
 
-                 }
 
-                 else if (TimeSinceHit < HitPeakTime)
 
-                 {
 
-                     float scale = Mathf.Lerp(BuldgeFinishScale, HitPeakScale, (TimeSinceHit / HitPeakTime));
 
-                     gameObject.transform.localScale = new Vector3(scale, scale, scale);
 
-                 }
 
-                 else // TimeSinceHit > HitPeakTime && TimeSinceHit < HitFinishTime
 
-                 {
 
-                     float scale = Mathf.Lerp(HitPeakScale, BuldgeFinishScale, (TimeSinceHit - HitPeakTime) / (HitFinishTime - HitPeakTime));
 
-                     gameObject.transform.localScale = new Vector3(scale, scale, scale);
 
-                 }
 
-                 return;
 
-             }
 
-         }
 
-         
 
-     }
 
-     public void Hit()
 
-     {
 
-         if (HitCount == 0)
 
-         {
 
-             bPlayBuldgeAnim = true;
 
-         }
 
-         else
 
-         {
 
-             bPlayHitAnim= true;
 
-         }
 
-         HitCount++;
 
-         hitAudio.clip = _manager.GetAudioManager().GetRandomSound(SoundCategory.FruitSmash);
 
-         if (UserSettings.ins.openEffect) hitAudio.Play();
 
-     }
 
-     public int GetHitCount()
 
-     {
 
-         return HitCount;
 
-     }
 
- }
 
 
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