ComboPomegaranteBehavior.cs 4.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ComboPomegaranteBehavior : MonoBehaviour
  5. {
  6. private GamingManager _manager;
  7. // Animation related variables
  8. private const float BuldgePeakTime = 0.2f;
  9. private const float BuldgePeakScale = 4f;
  10. private const float BuldgeFinishTime = 0.3f;
  11. private const float BuldgeFinishScale = 3f;
  12. private float TimeSinceBuldge = 0f;
  13. private const float HitPeakTime = 0.1f;
  14. private const float HitFinishTime = 0.15f;
  15. private const float HitPeakScale = 4f;
  16. private float TimeSinceHit = 0f;
  17. private bool PlayingBuldgeAnim = false;
  18. private bool PlayingHitAnim = false;
  19. private bool bPlayBuldgeAnim = false;
  20. private bool bPlayHitAnim = false;
  21. private int HitCount = 0;
  22. private AudioSource hitAudio;
  23. public void Init(GamingManager manager)
  24. {
  25. _manager = manager;
  26. }
  27. void Start()
  28. {
  29. hitAudio = gameObject.AddComponent<AudioSource>();
  30. }
  31. // Update is called once per frame
  32. void Update()
  33. {
  34. if (_manager.IsGameStarted() && !_manager.IsGamePaused())
  35. {
  36. if (bPlayBuldgeAnim)
  37. {
  38. bPlayBuldgeAnim = false;
  39. PlayingBuldgeAnim = true;
  40. }
  41. if (PlayingBuldgeAnim)
  42. {
  43. TimeSinceBuldge += Time.deltaTime;
  44. if (TimeSinceBuldge > BuldgeFinishTime)
  45. {
  46. PlayingBuldgeAnim = false;
  47. gameObject.transform.localScale = new Vector3(BuldgeFinishScale, BuldgeFinishScale, BuldgeFinishScale);
  48. TimeSinceBuldge = 0f;
  49. }
  50. else if (TimeSinceBuldge < BuldgePeakTime)
  51. {
  52. float scale = Mathf.Lerp(1f, BuldgePeakScale, (TimeSinceBuldge / BuldgePeakTime));
  53. gameObject.transform.localScale = new Vector3(scale, scale, scale);
  54. }
  55. else // TimeSinceBuldge > BuldgePeakTime && TimeSinceBuldge < BuldgeFinishTime
  56. {
  57. float scale = Mathf.Lerp(BuldgePeakScale, BuldgeFinishScale, (TimeSinceBuldge - BuldgePeakTime) / (BuldgeFinishTime - BuldgePeakTime));
  58. gameObject.transform.localScale = new Vector3(scale, scale, scale);
  59. }
  60. return;
  61. }
  62. if (bPlayHitAnim)
  63. {
  64. bPlayHitAnim= false;
  65. PlayingHitAnim = true;
  66. }
  67. if (PlayingHitAnim)
  68. {
  69. TimeSinceHit += Time.deltaTime;
  70. if (TimeSinceHit > HitFinishTime)
  71. {
  72. PlayingHitAnim = false;
  73. gameObject.transform.localScale = new Vector3(BuldgeFinishScale, BuldgeFinishScale, BuldgeFinishScale);
  74. TimeSinceHit = 0f;
  75. }
  76. else if (TimeSinceHit < HitPeakTime)
  77. {
  78. float scale = Mathf.Lerp(BuldgeFinishScale, HitPeakScale, (TimeSinceHit / HitPeakTime));
  79. gameObject.transform.localScale = new Vector3(scale, scale, scale);
  80. }
  81. else // TimeSinceHit > HitPeakTime && TimeSinceHit < HitFinishTime
  82. {
  83. float scale = Mathf.Lerp(HitPeakScale, BuldgeFinishScale, (TimeSinceHit - HitPeakTime) / (HitFinishTime - HitPeakTime));
  84. gameObject.transform.localScale = new Vector3(scale, scale, scale);
  85. }
  86. return;
  87. }
  88. }
  89. }
  90. public void Hit()
  91. {
  92. if (HitCount == 0)
  93. {
  94. bPlayBuldgeAnim = true;
  95. }
  96. else
  97. {
  98. bPlayHitAnim= true;
  99. }
  100. HitCount++;
  101. hitAudio.clip = _manager.GetAudioManager().GetRandomSound(SoundCategory.FruitSmash);
  102. if (UserSettings.ins.openEffect) hitAudio.Play();
  103. }
  104. public int GetHitCount()
  105. {
  106. return HitCount;
  107. }
  108. }