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				@@ -257,8 +257,8 @@ namespace o0.Project 
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				         { 
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				             if (ScreenBlackTexture == null) 
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				                 ScreenBlackTexture = new Geometry.Vector<float>[Size.x * Size.y]; 
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				-            Debug.Log($"采样屏幕黑色,Texture2D size: {cam.Size()}, ScreenLocate size: ({Size.x}, {Size.y})"); 
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				-            Debug.Log($"ScreenBlackTexture.Length: ({ScreenBlackTexture.Length})"); 
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				+            //Debug.Log($"采样屏幕黑色,Texture2D size: {cam.Size()}, ScreenLocate size: ({Size.x}, {Size.y})"); 
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				+            //Debug.Log($"ScreenBlackTexture.Length: ({ScreenBlackTexture.Length})"); 
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				             var pixel = cam.GetPixels(); 
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				             Parallel.For(0, Size.x * Size.y, i => 
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				@@ -272,8 +272,8 @@ namespace o0.Project 
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				         { 
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				             if (ScreenWhiteTexture == null) 
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				                 ScreenWhiteTexture = new Geometry.Vector<float>[Size.x * Size.y]; 
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				-            Debug.Log($"采样屏幕白色,Texture2D size: {cam.Size()}, ScreenLocate size: ({Size.x}, {Size.y})"); 
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				-            Debug.Log($"ScreenWhiteTexture.Length: ({ScreenWhiteTexture.Length})"); 
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				+            //Debug.Log($"采样屏幕白色,Texture2D size: {cam.Size()}, ScreenLocate size: ({Size.x}, {Size.y})"); 
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				+            //Debug.Log($"ScreenWhiteTexture.Length: ({ScreenWhiteTexture.Length})"); 
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				             var pixel = cam.GetPixels(); 
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				             Parallel.For(0, Size.x * Size.y, i => 
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