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revert增加的log

ZIM 11 luni în urmă
părinte
comite
e893298f8a

+ 4 - 4
Assets/InfraredProject/WebCamera/Script/ZIM/InfraredLocate/ScreenIdentification.cs

@@ -257,8 +257,8 @@ namespace o0.Project
         {
             if (ScreenBlackTexture == null)
                 ScreenBlackTexture = new Geometry.Vector<float>[Size.x * Size.y];
-            Debug.Log($"采样屏幕黑色,Texture2D size: {cam.Size()}, ScreenLocate size: ({Size.x}, {Size.y})");
-            Debug.Log($"ScreenBlackTexture.Length: ({ScreenBlackTexture.Length})");
+            //Debug.Log($"采样屏幕黑色,Texture2D size: {cam.Size()}, ScreenLocate size: ({Size.x}, {Size.y})");
+            //Debug.Log($"ScreenBlackTexture.Length: ({ScreenBlackTexture.Length})");
 
             var pixel = cam.GetPixels();
             Parallel.For(0, Size.x * Size.y, i =>
@@ -272,8 +272,8 @@ namespace o0.Project
         {
             if (ScreenWhiteTexture == null)
                 ScreenWhiteTexture = new Geometry.Vector<float>[Size.x * Size.y];
-            Debug.Log($"采样屏幕白色,Texture2D size: {cam.Size()}, ScreenLocate size: ({Size.x}, {Size.y})");
-            Debug.Log($"ScreenWhiteTexture.Length: ({ScreenWhiteTexture.Length})");
+            //Debug.Log($"采样屏幕白色,Texture2D size: {cam.Size()}, ScreenLocate size: ({Size.x}, {Size.y})");
+            //Debug.Log($"ScreenWhiteTexture.Length: ({ScreenWhiteTexture.Length})");
 
             var pixel = cam.GetPixels();
             Parallel.For(0, Size.x * Size.y, i =>