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				@@ -58,7 +58,7 @@ public class ShootingEvent : MonoBehaviour 
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				     { 
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				         _point = point; 
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				-        Debug.LogWarning($"OnPositionUpdate  point={point}"); 
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				+        //Debug.LogWarning($"OnPositionUpdate  point={point}"); 
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				         var viewPoint = Camera.main.ScreenToViewportPoint(point); 
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				         var width = _canvasRectTransform.sizeDelta.x; 
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				         var height = _canvasRectTransform.sizeDelta.y; 
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				@@ -66,7 +66,7 @@ public class ShootingEvent : MonoBehaviour 
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				         point.y = height * viewPoint.y; 
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				         var uiPos = new Vector3(point.x - width * 0.5f, point.y - height * 0.5f, -275f);         
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				-        Debug.LogWarning($"uiPos={uiPos}"); 
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				+        //Debug.LogWarning($"uiPos={uiPos}"); 
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				         _rectTransform.localPosition = uiPos;//×¼ÐÄUIλÖà 
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				     } 
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