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@@ -58,7 +58,7 @@ public class ShootingEvent : MonoBehaviour
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{
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_point = point;
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- Debug.LogWarning($"OnPositionUpdate point={point}");
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+ //Debug.LogWarning($"OnPositionUpdate point={point}");
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var viewPoint = Camera.main.ScreenToViewportPoint(point);
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var width = _canvasRectTransform.sizeDelta.x;
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var height = _canvasRectTransform.sizeDelta.y;
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@@ -66,7 +66,7 @@ public class ShootingEvent : MonoBehaviour
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point.y = height * viewPoint.y;
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var uiPos = new Vector3(point.x - width * 0.5f, point.y - height * 0.5f, -275f);
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- Debug.LogWarning($"uiPos={uiPos}");
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+ //Debug.LogWarning($"uiPos={uiPos}");
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_rectTransform.localPosition = uiPos;//×¼ÐÄUIλÖÃ
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}
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