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兔子音效替换

slambb há 1 ano atrás
pai
commit
0df1ba4b66

BIN
Assets/BowArrow/Resources/Audios/Animal/rabbit_injured2.mp3


+ 22 - 0
Assets/BowArrow/Resources/Audios/Animal/rabbit_injured2.mp3.meta

@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: 1d3581e2612c6fb4d827649effeb2094
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 6
+  defaultSettings:
+    loadType: 0
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 1
+    conversionMode: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  preloadAudioData: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 0
Assets/BowArrow/Scripts/Manager/AudioMgr.cs

@@ -113,7 +113,9 @@ public class AudioMgr : MonoBehaviour
     }
 
     public void PlayAnimalEffect(string name, AudioSource audioSource) {
+        //兔子暂时替换一个音效
         if (name == "rabbit_injured") {
+            name = "rabbit_injured2";
             audioSource.volume = 1;
             Debug.Log("兔子音效 Volume =" + audioSource.volume);
         }