- // Fill out your copyright notice in the Description page of Project Settings.
- using UnrealBuildTool;
- using System.Collections.Generic;
- public class Communication_OrgEditorTarget : TargetRules
- {
- public Communication_OrgEditorTarget(TargetInfo Target) : base(Target)
- {
- Type = TargetType.Editor;
- ExtraModuleNames.AddRange( new string[] { "Communication_Org" } );
- }
- }
|