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- // Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
- #include "BlueprintUtility.h"
- #define LOCTEXT_NAMESPACE "FBlueprintUtilityModule"
- void FBlueprintUtilityModule::StartupModule()
- {
- // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
-
- }
- void FBlueprintUtilityModule::ShutdownModule()
- {
- // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
- // we call this function before unloading the module.
-
- }
- #undef LOCTEXT_NAMESPACE
-
- IMPLEMENT_MODULE(FBlueprintUtilityModule, BlueprintUtility)
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