BlueprintUtility.h 303 B

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  1. // Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
  2. #pragma once
  3. #include "Modules/ModuleManager.h"
  4. class FBlueprintUtilityModule : public IModuleInterface
  5. {
  6. public:
  7. /** IModuleInterface implementation */
  8. virtual void StartupModule() override;
  9. virtual void ShutdownModule() override;
  10. };