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- // Some copyright should be here...
- using UnrealBuildTool;
- public class BlueprintUtility : ModuleRules
- {
- public BlueprintUtility(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
- //PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- PublicIncludePaths.AddRange(
- new string[] {
- // ... add public include paths required here ...
- }
- );
-
-
- PrivateIncludePaths.AddRange(
- new string[] {
- // ... add other private include paths required here ...
- }
- );
-
-
- PublicDependencyModuleNames.AddRange(
- new string[]
- {
- "Core",
- // ... add other public dependencies that you statically link with here ...
- }
- );
-
-
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "CoreUObject",
- "Engine",
- "Slate",
- "SlateCore",
- "UMG",
- "RenderCore",
- "ImageWrapper",
- "Http",
- //"Json",
- "ProceduralMeshComponent"
- //"CryptoPP",
- // ... add private dependencies that you statically link with here ...
- }
- );
-
-
- DynamicallyLoadedModuleNames.AddRange(
- new string[]
- {
- // ... add any modules that your module loads dynamically here ...
- }
- );
- //PublicIncludePaths.Add("ThirdParty/CryptoPP/5.6.5/include");
- //PublicDefinitions.Add(" WITH_OGGVORBIS");
- }
- }
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