Communication_Org.sln 4.5 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 12.00
  3. # Visual Studio Version 16
  4. VisualStudioVersion = 16.0.28315.86
  5. MinimumVisualStudioVersion = 10.0.40219.1
  6. Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
  7. EndProject
  8. Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
  9. EndProject
  10. Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{04DA3A9B-2C42-48F8-BFC2-2A3827545827}"
  11. EndProject
  12. Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Communication_Org", "Intermediate\ProjectFiles\Communication_Org.vcxproj", "{946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}"
  13. EndProject
  14. Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
  15. ProjectSection(SolutionItems) = preProject
  16. D:\programs\UE4\UE_425\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis = D:\programs\UE4\UE_425\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis
  17. EndProjectSection
  18. EndProject
  19. Global
  20. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  21. DebugGame Editor|Win32 = DebugGame Editor|Win32
  22. DebugGame Editor|Win64 = DebugGame Editor|Win64
  23. DebugGame|Win32 = DebugGame|Win32
  24. DebugGame|Win64 = DebugGame|Win64
  25. Development Editor|Win32 = Development Editor|Win32
  26. Development Editor|Win64 = Development Editor|Win64
  27. Development|Win32 = Development|Win32
  28. Development|Win64 = Development|Win64
  29. Shipping|Win32 = Shipping|Win32
  30. Shipping|Win64 = Shipping|Win64
  31. EndGlobalSection
  32. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  33. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  34. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  35. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  36. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  37. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  38. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  39. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  40. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  41. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  42. {04DA3A9B-2C42-48F8-BFC2-2A3827545827}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  43. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
  44. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
  45. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
  46. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
  47. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.DebugGame|Win32.Build.0 = DebugGame|Win32
  48. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.DebugGame|Win64.ActiveCfg = DebugGame|x64
  49. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.DebugGame|Win64.Build.0 = DebugGame|x64
  50. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Development Editor|Win32.ActiveCfg = Invalid|Win32
  51. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
  52. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Development Editor|Win64.Build.0 = Development_Editor|x64
  53. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Development|Win32.ActiveCfg = Development|Win32
  54. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Development|Win32.Build.0 = Development|Win32
  55. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Development|Win64.ActiveCfg = Development|x64
  56. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Development|Win64.Build.0 = Development|x64
  57. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Shipping|Win32.ActiveCfg = Shipping|Win32
  58. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Shipping|Win32.Build.0 = Shipping|Win32
  59. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Shipping|Win64.ActiveCfg = Shipping|x64
  60. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB}.Shipping|Win64.Build.0 = Shipping|x64
  61. EndGlobalSection
  62. GlobalSection(SolutionProperties) = preSolution
  63. HideSolutionNode = FALSE
  64. EndGlobalSection
  65. GlobalSection(NestedProjects) = preSolution
  66. {04DA3A9B-2C42-48F8-BFC2-2A3827545827} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
  67. {946D90A9-D9AD-4AC7-8994-E7A174A7B1AB} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
  68. EndGlobalSection
  69. EndGlobal