// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class Communication_OrgEditorTarget : TargetRules { public Communication_OrgEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange( new string[] { "Communication_Org" } ); } }