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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- longgu: cc.Node,
- // foo: {
- // // ATTRIBUTES:
- // default: null, // The default value will be used only when the component attaching
- // // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- // },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad() {
- this.animationDisplays = this.longgu.getComponent(dragonBones.ArmatureDisplay);
- this.node.on(cc.Node.EventType.TOUCH_END, this.ceshi22, this);
- },
- ceshi22() {
- console.log( this.animationDisplays );
- this.loadDragonBones(this.animationDisplays, "longgu", "Armature", "常态", this.ceshi);
- },
- ceshi() {
-
- },
- loadDragonBones(animationDisplay, path, armatureName, newAnimation, completeCallback, playTimes = 1) { //动态加载龙骨
- cc.loader.loadResDir(path, function (err, assets) {
- if (err || assets.length <= 0) return;
- assets.forEach(asset => {
- if (asset instanceof dragonBones.DragonBonesAsset) {
- animationDisplay.dragonAsset = asset;
- }
- if (asset instanceof dragonBones.DragonBonesAtlasAsset) {
- animationDisplay.dragonAtlasAsset = asset;
- }
- });
- animationDisplay.armatureName = armatureName;
- animationDisplay.playAnimation(newAnimation, playTimes);
- animationDisplay.addEventListener(dragonBones.EventObject.COMPLETE, completeCallback);
- })
- },
- start() {
- },
- // update (dt) {},
- });
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