// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { longgu: cc.Node, // foo: { // // ATTRIBUTES: // default: null, // The default value will be used only when the component attaching // // to a node for the first time // type: cc.SpriteFrame, // optional, default is typeof default // serializable: true, // optional, default is true // }, // bar: { // get () { // return this._bar; // }, // set (value) { // this._bar = value; // } // }, }, // LIFE-CYCLE CALLBACKS: onLoad() { this.animationDisplays = this.longgu.getComponent(dragonBones.ArmatureDisplay); this.node.on(cc.Node.EventType.TOUCH_END, this.ceshi22, this); }, ceshi22() { console.log( this.animationDisplays ); this.loadDragonBones(this.animationDisplays, "longgu", "Armature", "常态", this.ceshi); }, ceshi() { }, loadDragonBones(animationDisplay, path, armatureName, newAnimation, completeCallback, playTimes = 1) { //动态加载龙骨 cc.loader.loadResDir(path, function (err, assets) { if (err || assets.length <= 0) return; assets.forEach(asset => { if (asset instanceof dragonBones.DragonBonesAsset) { animationDisplay.dragonAsset = asset; } if (asset instanceof dragonBones.DragonBonesAtlasAsset) { animationDisplay.dragonAtlasAsset = asset; } }); animationDisplay.armatureName = armatureName; animationDisplay.playAnimation(newAnimation, playTimes); animationDisplay.addEventListener(dragonBones.EventObject.COMPLETE, completeCallback); }) }, start() { }, // update (dt) {}, });