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- import Vue from 'vue'
- import Vuex from 'vuex'
- import config from 'common/config.js'
- import reqUtil from 'util/util-js/requstUtil.js'
- import date from 'util/util-js/date.js'
- import cNumber from 'util/util-js/makeNumber.js'
- import BLE from 'util/util-js/BLE.js';
- //快速打击部分
- import o0 from "@/util/util-js/o0.js"
- import o0Project from "@/util/util-js/o0Project.js"
- import deviceData from "@/util/util-js/devices.js"
- Vue.use(Vuex)
- const store = new Vuex.Store({
- state: {
- //引导层
- bGuidePages: false,
- //是否显示Canvas
- bCanvasShow: true,
- /**
- * 是否需要强制登录
- */
- forcedLogin: false,
- /**
- * 蓝牙实时发送数据的页面的名称
- */
- currentPageName: '',
- hasLogin: false,
- userInfo: null,
- userName: "匿名",
- days: 0,
- remainingDays: 0,
- signature: '',
- avatarUrl: "/static/defaultAvatar.png",
- // 是否是新用户,
- //TODO:登录接口返回的数据来判断
- bNewUser: false,
- //是否是第一次走新手
- bNewGuide: false,
- token: '',
- gender: 0,
- //省市区数据
- city: {
- label: '北京市-北京市-东城区',
- cityCode: "110101",
- //picker 选择器的index数组
- value: [0, 0, 0]
- },
- birthday: date.formatTime(new Date()),
- //默认值
- height: 0,
- weight: 0,
- //最近在玩的列表
- playGames: [],
- //最近在玩的排行游戏列表
- playRankingGames: [],
- //全部的游戏列表
- allGames: [],
- //关注的游戏列表
- favoriteGames: [],
- // 排行榜里面显示的游戏
- rankSelectedGame: null,
- rankInfo: null,
- cityName: "某市",
- /**
- * 默认的运动数据
- * date.addDaysFromNewDate(new Date(),1)
- */
- defaultPlanData: {
- startTime: date.formatDate(new Date()),
- endTime: date.addDaysFromNewDate(new Date(), 6),
- targetWeight: 0, //目标公斤
- calorie: 360, //运动消耗的卡路里,默认300 大卡
- cumulativeCalorie: 0, //累计增重
- sportTime: 40, //运动时间
- /**
- * 本地记录的消耗卡路里数量
- */
- localCalorie: 0,
- /**
- * 显示卡路里,过了12点清空
- */
- showCalorie: 0,
- /**
- * 总和
- */
- allCalorie: 0
- },
- /**
- * 计划的运动数据
- */
- planData: {
- startTime: date.formatDate(new Date()),
- endTime: date.formatDate(new Date()), //date.addDaysFromNewDate(new Date(),1),
- targetWeight: 0, //目标公斤
- cumulativeCalorie: 0, //累计增重
- calorie: 300, //运动消耗的卡路里
- sportTime: 40, //运动时间
- /**
- * 本地记录的消耗卡路里数量
- */
- localCalorie: 0,
- /**
- * 显示卡路里,过了12点清空
- */
- showCalorie: 0,
- /**
- * 总和
- */
- allCalorie: 0
- },
- //记录表盘计划刷新的卡路里
- oldArcbarProCalorie: 0,
- //记录表盘当前的总卡路里
- oldArcbarAllCalorie: 0,
- //当前运动的世时间
- localSportTime: 0,
- //当前运动时间,运动时候记录的时间
- runingTime: 0,
- //蓝牙设备信息列表
- //id 不可变,用于保存到本地区分
- BLEInfoList: deviceData.getDeviceList(),
- //记录的蓝牙设备,保存id, 和对应的蓝牙连接数据
- BLEDeviceList: [],
- //显示的蓝牙设备,取本地数据时候更新
- BLEDeviceShowList: [],
- //选择连接的蓝牙设备
- BLEConnectDevice: null,
- //获取到的服务
- BLEGetServices:null,
- //当前发送给蓝牙的指令,目前是只有蓝牙手柄
- currentInstruction: '',
- instructionState: {
- // bAcc: false, //是否开启加速计状态
- // bGyroscope: false, //是否开启陀螺仪状态
- bOpen: false, //是否开启指令
- bSteps: false, //是否开启步数
- },
- //绑定的设备
- DeviceBindingList: [],
- ConnectBindingDevice: null,
- cIndex: -1,
- //当前是否连接
- bConnection: false,
- //最近连接过的设备
- finallyUseDevice: null,
- //phoneNumber
- phoneNumber: '',
- openid: '',
- appleid: '',
- //获取验证码
- bCodeDisabled: false,
- count: 59,
- interval: null,
- //conversion列表
- oldSwiperList: [],
- // 计划任务过期
- bPlanExpired: false,
- // 制定玩计划任务后
- bPlanFinish: false,
- //标准体重,男女根据当前年龄计算
- standardWeight: 0,
- //是否安装了微信
- bInstallWechat: false,
- bHideWeixin: false,
- system: '', // 系统版本
- platform: '', // 平台
- appName: '',
- version: '1.6.3', //软件版本
- versionCode: '',
- showEndTime: config.endTime, //游戏显示时间字段,后台返回对应此时间之前的数据
- globalAcc: null,
- globalOri: null,
- //当前显示的模式下标
- currentModeIndex: 0,
- //蓝牙变量操作
- /**
- * 操作蓝牙设备
- */
- bOpenBluetooth: false,
- /**
- * 是否初始化蓝牙适配器
- */
- bOpenSuccess: false,
- /**
- * 是否监听蓝牙状态变化
- */
- bListenAdapterStateChange: false,
- /**
- * 是否监听寻找新设备事件
- */
- bListenDeviceFound: false,
- // 设备Id
- BLEDeviceId: "",
- // 服务Id
- BLEServiceId: "",
- // 特征值id
- BLENotifyCharacteristicId: "",
- //监听rssi对象
- BLERSSIInterval: null,
- //蓝牙服务timeout
- getBLEDeviceServicesTimeout: null,
- //本地游戏地址
- // http://192.168.0.112:7456/build/index.html
- // http://127.0.0.1:7456/build/index.html
- LocationGameUrl: "http://110.43.54.43/t8/",
- //快速打击对象
- filter: null,
- deviceMs: 1
- },
- mutations: {
- /**
- * 获取记录的最后一次连接设备
- * @param {Object} state
- */
- getFinalUseDevice(state) {
- // 获取本地存储的最后一次使用的设备
- //1.获取最近连接的蓝牙设备, 指蓝牙搜索到的obj
- const value = uni.getStorageSync('finallyUseDevice');
- if (value) {
- state.finallyUseDevice = value;
- }
- console.log('获取的finallyUseDevice', value);
- },
- /**
- * 存储最后一次使用的设备信息,后面登陆时候,如果存在设备最后一次使用信息,则自动连接
- * @param {Object} state
- * @param {Object} device
- */
- setFinallUseDevice(state, device) {
- uni.setStorage({
- key: 'finallyUseDevice',
- data: device,
- success: (res) => {
- state.finallyUseDevice = device;
- console.log("保存finallyUseDevice:", res);
- }
- })
- },
- /**
- * 移除记录的use device
- */
- clearFinallUseDevice(state) {
- uni.removeStorage({
- key: 'finallyUseDevice',
- success: (res) => {
- state.finallyUseDevice = null;
- console.log("移除finallyUseDevice:", res);
- }
- })
- },
- /**
- * 设置运动时间
- * @param {Object} state
- * @param {Object} time
- */
- setLocalSportTime(state, time) {
- // let _sportTime = Number(time);
- state.localSportTime = Number(time);
- uni.setStorage({
- key: 'localSportTime',
- data: state.localSportTime,
- success: (res) => {
- // uni.showToast({
- // title: "保存成功"
- // })
- }
- })
- },
- /**
- * 设置卡路里
- * @param {Object} state
- * @param {Object} calorie
- */
- setLocalCalorie(state, calorie) {
- state.planData.localCalorie = Number(calorie);
- uni.setStorage({
- key: 'localCalorie',
- data: state.planData.localCalorie,
- success: (res) => {
- // uni.showToast({
- // title: "保存成功"
- // })
- }
- })
- },
- /**
- * 设置表盘显示的卡路里,
- * @param {Object} state
- * @param {Object} calorie
- */
- setShowCalorie(state, calorie) {
- state.planData.showCalorie = Number(calorie);
- uni.setStorage({
- key: 'showCalorie',
- data: state.planData.showCalorie,
- success: (res) => {
- // uni.showToast({
- // title: "保存成功"
- // })
- }
- })
- },
- /**
- * 增加卡路里
- * @param {Object} state
- * @param {Object} calorie
- */
- addlocalCalorie(state, calorie) {
- //卡路里不能为负数
- calorie = Math.abs(calorie);
- //当前需要添加的卡路里
- let temNum = Number(calorie);
- //本地的卡路里
- let temNum2 = Number(state.planData.localCalorie);
- // 本地加 + 传入的卡路里
- let _numberLocal = temNum.add(temNum2);
- //显示的卡路里
- let _showCalorie = Number(state.planData.showCalorie);
- //显示的卡路里加上 本地卡路里 和添加的卡路里之和要小于或等于 计划的卡路里
- let _allCalorie = _numberLocal.add(_showCalorie);
- // console.log("计算的最后卡路里_showCalorie:", _showCalorie,_allCalorie);
- //如果超过计划的,用计划的卡路里记录
- if (_allCalorie > state.planData.calorie) {
- let _calorie = Number(state.planData.calorie);
- //假如更新时候,localCalorie 值不为0,但是还未更新给服务器,此时,不能设置localCalorie 0
- //用传入的值,减去 allcalorie 总和和目标的差
- let _value = Number(_allCalorie).sub(_calorie);
- let _endValue = Number(_numberLocal).sub(_value);
- state.planData.localCalorie = Number(_endValue.toFixed(2));
- //如果大于或者等于的话,用计划 于 显示的卡路里 差值
- // state.planData.localCalorie = Number(_calorie.sub(_showCalorie).toFixed(2));
- // //显示最大值
- // state.planData.showCalorie = Number(_calorie.sub(state.planData.localCalorie).toFixed(2));
- } else {
- //
- state.planData.localCalorie = Number(_numberLocal.toFixed(2));
- // //输入的卡路里 + 自身显示的卡路里
- // state.planData.showCalorie = Number(temNum.add(_showCalorie).toFixed(2));
- }
- console.log("计算的最后卡路里:", state.planData);
- if (state.planData.localCalorie < 0) {
- //如果修改计划时候,本地数据计算的结果为负数,先取总和,localCalorie负再重置为0
- state.planData.showCalorie = _showCalorie.add(state.planData.localCalorie);
- state.planData.allCalorie = state.planData.showCalorie;
- state.planData.localCalorie = 0;
- } else {
- state.planData.allCalorie = _showCalorie.add(state.planData.localCalorie);
- }
- try {
- uni.setStorageSync('localCalorie', state.planData.localCalorie);
- } catch (e) {
- // error
- console.error(e);
- }
- try {
- uni.setStorageSync('showCalorie', state.planData.showCalorie);
- } catch (e) {
- // error
- console.error(e);
- }
- // uni.setStorage({
- // key: 'localCalorie',
- // data: state.planData.localCalorie,
- // success: (res) => {
- // // uni.showToast({
- // // title: "保存成功"
- // // })
- // }
- // })
- // uni.setStorage({
- // key: 'showCalorie',
- // data: state.planData.showCalorie,
- // success: (res) => {
- // // uni.showToast({
- // // title: "保存成功"
- // // })
- // }
- // })
- },
- /**
- * 每次登陆同步本地数据到服务器
- * 当天的数据更新,只更新一次
- * @param {Object} state
- */
- syncLocalDataToServer(state, callback) {
- let self = this;
- uni.getStorage({
- key: 'syncDate',
- success: function(res) {
- // console.log(res.data);
- let oldTime = res.data;
- let nDate = new Date();
- let newTime = date.formatDate(nDate);
- let days = date.datedifference(newTime, oldTime);
- // console.log(days);
- // 如果相差大于1天,
- if (days != 0) {
- // 更新存储日期
- uni.setStorageSync("syncDate", newTime);
- // 执行更新函数
- self.commit("syncRequestEvent", {
- success: () => {
- //清空显示的本地数据
- self.commit("setShowCalorie", 0);
- state.planData.allCalorie = state.planData.showCalorie.
- add(state.planData.localCalorie);
- if (callback)
- callback({
- newDate: nDate
- });
- }
- });
- //清空记录的本地运动时间
- // console.log('情况运动时间');
- self.commit("setLocalSportTime", 0);
- //设置本地数据是0
- state.localSportTime = 0;
- } else {
- if (callback)
- callback({
- newDate: nDate
- });
- }
- // date.getDays.
- },
- fail: function(res) {
- // console.error(res);
- // 如果没有日期,则存储一个新的
- let nDate = new Date();
- let tempTime = date.formatDate(nDate);
- uni.setStorageSync("syncDate", tempTime);
- if (callback)
- callback({
- newDate: nDate
- });
- }
- });
- },
- // 同步数据的请求
- syncRequestEvent(state, data) {
- let self = this;
- let {
- success,
- fail
- } = data;
- //需要卡路里取整存服务器,小数点后面,继续保留。以消除累计误差
- let oldLocalCalorie = state.planData.localCalorie;
- let _localCalorieInt = parseInt(state.planData.localCalorie);
- //小数点后面
- let _afterLocalCalorie = Number(oldLocalCalorie).sub(_localCalorieInt);
- console.log("*******===:", oldLocalCalorie, _localCalorieInt, _afterLocalCalorie);
- if (_localCalorieInt === 0) {
- // uni.showToast({
- // title: '',
- // icon: 'loading',
- // mask: true,
- // duration: 1000
- // })
- if (success)
- success();
- return;
- }
- uni.showToast({
- title: '',
- icon: 'loading',
- mask: false,
- duration: 10000
- })
- //把卡路里累计到cumulativeCalorie 变量,之后传服务器 += Math.round(state.planData.localCalorie)
- state.planData.cumulativeCalorie += _localCalorieInt;
- //添加到showCalorie 中
- state.planData.showCalorie = Number(state.planData.showCalorie).add(_localCalorieInt);
- state.planData.allCalorie = state.planData.showCalorie.add(_afterLocalCalorie);
- //不管是否同步成功,清空本地记录的卡路里,前一步已添加到cumulativeCalorie
- self.commit("setLocalCalorie", _afterLocalCalorie);
- self.commit("setShowCalorie", Number(state.planData.showCalorie));
- // 把卡路里记录到服务器
- reqUtil.requestData(config.URL.FITNESSPROGRAM, state.planData, 'POST').then(
- res => {
- // console.warn(res);
- if (res.code == 0) {
- uni.showToast({
- title: '同步成功',
- mask: true,
- duration: 1000
- });
- //同步一下服务器的返回值
- state.planData = Object.assign(state.planData, res.data);
- //暂时默认同步拳击1 的卡路里
- reqUtil.requestData(config.URL.UPLOADRANKING, {
- gameId: '1', //拳击模式 game id = 1;
- score: _localCalorieInt,
- cityCode: state.city.cityCode,
- }, "POST").then(res => {
- console.warn('****上传首页拳击卡路里,后面多个模式,可能需要多个不同的游戏id ***', res);
- },
- e => {
- console.log(e)
- });
- setTimeout(() => {
- uni.hideToast();
- }, 1000);
- if (success)
- success();
- } else {
- state.planData.cumulativeCalorie = Number(state.planData.cumulativeCalorie).sub(_localCalorieInt);
- state.planData.showCalorie = Number(state.planData.showCalorie).sub(_localCalorieInt);
- self.commit("setLocalCalorie", oldLocalCalorie);
- if (fail)
- fail();
- }
- console.log("减法 ==", Number(state.planData.cumulativeCalorie).sub(_localCalorieInt));
- },
- e => {
- console.log(e);
- state.planData.cumulativeCalorie = Number(state.planData.cumulativeCalorie).sub(_localCalorieInt);
- state.planData.showCalorie = Number(state.planData.showCalorie).sub(_localCalorieInt);
- self.commit("setLocalCalorie", oldLocalCalorie);
- uni.hideToast();
- if (fail)
- fail();
- }
- );
- },
- //登录成功后,重置一下状态
- resetCountDown(state) {
- if (state.interval) {
- clearInterval(state.interval);
- state.interval = null;
- state.count = 59;
- state.bCodeDisabled = false;
- }
- },
- //验证码操作
- countDown(state, phoneNumber) {
- //限制验证码操作
- state.bCodeDisabled = true;
- state.interval = setInterval(() => {
- --state.count;
- if (state.count <= 0) {
- clearInterval(state.interval);
- state.interval = null;
- state.count = 59;
- state.bCodeDisabled = false;
- }
- }, 1000);
- setTimeout(() => {
- clearInterval(state.interval)
- state.count = 59;
- state.bCodeDisabled = false;
- }, 60000);
- reqUtil.requestData(config.URL.GETCODE, {
- "phoneNumber": phoneNumber
- }).then(res => {
- console.log('requestData GETCODE =====', res);
- uni.showToast({
- title: "发送成功",
- mask: true,
- duration: 1000
- })
- },
- e => {
- console.log(e)
- });
- },
- //获取记录的蓝牙列表数据
- getBLEDeviceList(state) {
- // console.log("getBLEDeviceList=");
- uni.getStorage({
- key: 'BLEDeviceList',
- success: (res) => {
- console.log("*****getBLEDeviceList=", res);
- let _list = res.data;
- state.BLEDeviceList = res.data;
- //更新BLEDeviceShowList 数组
- state.BLEDeviceShowList = [];
- _list.forEach(item => {
- //如果记录到本地的id,和信息列表中的id一致,则结合
- for (let i = 0; i < state.BLEInfoList.length; i++) {
- let eq = state.BLEInfoList[i];
- if (item.id == eq.id) {
- state.BLEDeviceShowList.push(Object.assign({}, item, eq));
- break;
- }
- }
- })
- }
- })
- },
- //添加蓝牙设备数据
- addBLEDevice(state, data) {
- let devicelist = [];
- if (state.BLEDeviceList && state.BLEDeviceList.length != 0) {
- devicelist = state.BLEDeviceList;
- }
- // console.log(data, devicelist)
- let bHas = false;
- devicelist.forEach((item, index, selfArr) => {
- if (item.id == data.id) {
- //如果存在,更新保存的数据,比如 mac或者uuid等
- selfArr[index] = item = Object.assign({}, item, data);
- bHas = true;
- }
- })
- //把当前添加的的蓝牙设信息备作为最后一次连接覆盖到本地
- this.commit('setFinallUseDevice', data);
- if (bHas) {
- return;
- }
- //设置蓝牙列表本地信息
- devicelist.push(data);
- uni.setStorage({
- key: 'BLEDeviceList',
- data: devicelist,
- success: (res) => {
- // uni.showToast({
- // title: "保存成功"
- // })
- state.BLEDeviceList = devicelist;
- // console.log("devicelist:",devicelist);
- //更新BLEDeviceShowList 数组
- state.BLEDeviceShowList = [];
- devicelist.forEach(item => {
- //如果记录到本地的id,和信息列表中的id一致,则结合
- for (let i = 0; i < state.BLEInfoList.length; i++) {
- let eq = state.BLEInfoList[i];
- if (item.id == eq.id) {
- // console.log("item:",item);
- state.BLEDeviceShowList.push(Object.assign({}, item, eq));
- break;
- }
- }
- })
- // console.log("state.BLEDeviceShowList:",state.BLEDeviceShowList);
- }
- })
- },
- //删除蓝牙设备数据
- deleteBLEDevice(state, index) {
- let devicelist = [];
- devicelist = state.BLEDeviceList;
- devicelist.splice(index, 1);
- uni.setStorage({
- key: 'BLEDeviceList',
- data: devicelist,
- success: (res) => {
- uni.showToast({
- title: "删除成功"
- })
- state.BLEDeviceList = devicelist;
- //更新BLEDeviceShowList 数组
- state.BLEDeviceShowList = [];
- devicelist.forEach(item => {
- //如果记录到本地的id,和信息列表中的id一致,则结合
- for (let i = 0; i < state.BLEInfoList.length; i++) {
- let eq = state.BLEInfoList[i];
- if (item.id == eq.id) {
- state.BLEDeviceShowList.push(Object.assign({}, item, eq));
- break;
- }
- }
- })
- }
- })
- },
- //获取计划表数据
- getPlanData(state, callback) {
- reqUtil.requestData(config.URL.FITNESSPROGRAMGET).then(res => {
- // console.log('获取计划表数据:getPlanData=====', res.data);
- if (res.code == 0) {
- state.planData = Object.assign(state.planData, res.data);
- // 处理本地数据
- let templocalCalorie = uni.getStorageSync("localCalorie");
- // console.log("templocalCalorie:", templocalCalorie, state.planData);
- if (templocalCalorie) {
- templocalCalorie = Number(templocalCalorie);
- if (templocalCalorie > state.planData.calorie) {
- state.planData.localCalorie = state.planData.calorie;
- uni.setStorage({
- key: "localCalorie",
- data: state.planData.localCalorie
- });
- } else {
- state.planData.localCalorie = templocalCalorie;
- }
- } else {
- state.planData.localCalorie = 0;
- }
- //处理本地的cumulativeCalorie
- let tempShowCalorie = uni.getStorageSync("showCalorie");
- // console.log("tempShowCalorie:", tempShowCalorie, state.planData);
- if (tempShowCalorie) {
- tempShowCalorie = Number(tempShowCalorie);
- if (tempShowCalorie > state.planData.calorie) {
- state.planData.showCalorie = state.planData.calorie;
- uni.setStorage({
- key: "showCalorie",
- data: state.planData.showCalorie
- });
- } else {
- state.planData.showCalorie = tempShowCalorie;
- }
- } else {
- state.planData.showCalorie = 0;
- }
- state.planData.allCalorie = state.planData.showCalorie.add(state.planData.localCalorie);
- // console.log("======",state.planData )
- state.days = date.datedifference(res.data.startTime, res.data.endTime) + 1;
- let nDate = new Date();
- let tempTime = date.formatDate(nDate);
- state.remainingDays = date.datedifference(tempTime, res.data.endTime) + 1;
- // console.log("state.remainingDays======", state.remainingDays);
- }
- // showArcbar
- if (callback) {
- callback();
- }
- },
- e => {
- console.log(e)
- });
- },
- /**
- * 获取全部游戏
- * @param {Object} state
- */
- getAllGame(state, callback) {
- //获得全部游戏列表
- if (state.allGames.length != 0) {
- if (callback)
- callback();
- return;
- }
- reqUtil.requestData(
- config.URL.GAMELIST_BY_RANKING_SHOW, {
- rankingShow: 1,
- page: 1,
- size: 100
- }
- ).then(res => {
- // console.log('获取默认的全部游戏 =====', res);
- if (res.code == 0) {
- state.allGames = [];
- state.allGames = state.allGames.concat(res.data);
- }
- if (callback)
- callback();
- },
- e => {
- console.log(e);
- if (callback)
- callback();
- }
- );
- },
- getRankGame(state, data) {
- let {
- param,
- callback
- } = data;
- reqUtil.requestData(config.URL.GETRANKRANGR, param).then(res => {
- console.log('获取默认的游戏数据:GETRANKRANGR=====', res);
- if (res.data != null) {
- state.rankSelectedGame = res.data.gameInfo;
- state.rankInfo = res.data.rankInfo;
- //然后获取排名
- }
- if (callback)
- callback(res);
- },
- e => {
- console.log(e)
- });
- },
- /**
- * 苹果端登陆
- * @param {Object} state
- * @param {Object} data
- */
- appleUserInfoLogin(state, data) {
- let self = this;
- let {
- params,
- callback
- } = data;
- console.log('获取用户数据:USERINFOAPPLEADD params=====', params);
- reqUtil.requestData(config.URL.USERINFOAPPLEADD, params, 'POST').then(res => {
- console.log('获取用户数据:USERINFOAPPLEADD =====', res);
- if (res.code == 0) {
- let userInfo = res.data;
- self.commit('login', userInfo);
- console.log("11~~");
- } else if (res.code = 201) {
- state.hasLogin = true;
- }
- console.log("apple callback!!!");
- callback();
- },
- e => {
- console.log(e)
- });
- },
- //添加用户信息和登录
- addUserAvatarAndLogin(state, data) {
- let self = this;
- let {
- params,
- filePath,
- callback
- } = data;
- console.log("addUserAvatarAndLogin 初始化对应数据");
- reqUtil.reqUpload(config.URL.USERINFOADDAVATARINFO, params, filePath).then(res => {
- console.log('获取用户数据:USERINFOADDAVATARINFO =====', res);
- if (res.code == 0) {
- let userInfo = res.data;
- self.commit('login', userInfo);
- } else if (res.code = 201) {
- state.hasLogin = true;
- }
- if (callback) {
- callback();
- }
- },
- e => {
- console.log(e)
- });
- },
- //app登录或h5
- accountLogin(state, callback) {
- let self = this;
- // console.log("app登录或h5 初始化对应数据")
- reqUtil.requestData(config.URL.USERINFOURL).then(res => {
- console.log('获取用户数据:USERINFOURL =====', res);
- if (res.code == 0) {
- let userInfo = res.data.userInfo;
- state.phoneNumber = res.data.phoneNumber || '';
- state.openid = res.data.openid || '';
- self.commit('login', userInfo);
- } else if (res.code = 201) {
- state.hasLogin = true;
- }
- if (callback) {
- callback();
- }
- },
- e => {
- console.log(e)
- });
- },
- //小程序页面登录
- login(state, userInfo) {
- console.log("登陆的信息==", userInfo);
- if (userInfo.cityCode == "" || userInfo.cityCode == null) {
- //不存在就设置默认值
- userInfo.cityCode = state.city.cityCode;
- }
- let cityCode = userInfo.cityCode;
- // console.log("cicicicitycode:", cityCode);
- let provinceData = require('@/components/slambb-picker/city-data/province.js').default;
- let cityData = require('@/components/slambb-picker/city-data/city.js').default;
- let areaData = require('@/components/slambb-picker/city-data/area.js').default;
- // 解析citycode
- for (let i = 0; i < provinceData.length; i++) {
- if (provinceData[i].value == cityCode.substr(0, 2)) {
- let currentCityData = cityData[i];
- for (let j = 0; j < currentCityData.length; j++) {
- if (currentCityData[j].value == cityCode.substr(0, 4)) {
- let areaDataTemp = areaData[i][j];
- for (let k = 0; k < areaDataTemp.length; k++) {
- if (areaDataTemp[k].value == cityCode) {
- state.city.value = [i, j, k];
- state.city.label = provinceData[i].label +
- '-' +
- currentCityData[j].label +
- '-' +
- areaDataTemp[k].label;
- state.cityName = currentCityData[j].label;
- break;
- }
- }
- break;
- }
- }
- break;
- }
- }
- state.userInfo = userInfo;
- state.userName = userInfo.username || '新用户';
- state.avatarUrl = userInfo.avatarUrl || '/static/defaultAvatar.png';
- state.gender = userInfo.gender;
- state.signature = userInfo.signature || '';
- state.birthday = userInfo.birthday;
- state.city.cityCode = cityCode.toString();
- state.weight = userInfo.weight || state.weight;
- state.height = userInfo.height || state.height;
- state.hasLogin = true;
- //登录时候 获取一下排行榜里面的游戏
- // this.commit('getRankGame', {
- // param: {
- // type: "china",
- // cityCode: 12345
- // }
- // });
- },
- // 退出登录
- // 删除token 操作
- delectToken(state, data) {
- let self = this;
- let {
- success
- } = data;
- reqUtil.requestData(config.URL.USERLOGINOUT, {}).then(res => {
- console.log('USERLOGINOUT=====', res);
- self.commit("logout");
- try {
- //清空保存的storage
- uni.clearStorageSync();
- } catch (e) {
- // error
- console.error(e);
- }
- if (state.BLERSSIInterval) {
- clearInterval(state.BLERSSIInterval);
- state.BLERSSIInterval = null;
- }
- if (state.BLEConnectDevice) {
- self.commit("onCloseBLEConnection", {
- getSuccess: () => {}
- });
- }
- if (success) {
- success(res);
- }
- },
- e => {
- console.log(e)
- });
- },
- logout(state) {
- state.userInfo = null;
- state.userName = "匿名";
- state.avatarUrl = '/static/defaultAvatar.png';
- state.days = '0';
- state.signature = '';
- state.gender = 0;
- state.hasLogin = false;
- state.phoneNumber = '';
- state.openid = '';
- state.appleid = '';
- //处理设备值
- state.cIndex = -1;
- //绑定的设备
- state.ConnectBindingDevice = null;
- //蓝牙设备
- state.BLEConnectDevice = null;
-
- //蓝牙服务
- state.BLEGetServices = null;
- //最近连接过的设备
- state.finallyUseDevice = null;
- //记录的蓝牙设备,保存id, 和对应的蓝牙连接数据
- state.BLEDeviceList = [];
- //显示的蓝牙设备,取本地数据时候更新
- state.BLEDeviceShowList = [];
- //记录表盘计划刷新的卡路里
- state.oldArcbarProCalorie = 0;
- //记录表盘当前的总卡路里
- state.oldArcbarAllCalorie = 0;
- },
- loginUserInfo(state, data) {
- let {
- infoRes,
- success,
- fail
- } = data;
- console.log('loginUserInfo');
- reqUtil.requestData(config.URL.WXGETUSERINFO, {
- appid: 'wxd6dfd60729d33d17',
- encryptedData: infoRes.encryptedData,
- iv: infoRes.iv,
- signature: infoRes.signature,
- rawData: infoRes.rawData
- }).then(res => {
- console.log('wxInfoRes=====', res);
- let userInfo = res.data;
- this.commit('login', userInfo);
- if (success) {
- success(res);
- }
- },
- e => {
- console.log(e)
- if (fail) {
- success(fail);
- }
- });
- },
- //这里统一静默处理login
- oauth(state, context) {
- let {
- value,
- callback
- } = context;
- uni.login({
- provider: value,
- success: (res) => {
- // console.log('code:', res);
- reqUtil.requestData(config.URL.USERlOGINURL, {
- appid: 'wxd6dfd60729d33d17',
- code: res.code,
- platfrom: value
- }).then(res => {
- console.log('login token=====', res);
- state.token = res.data.token;
- uni.setStorageSync('token', state.token);
- uni.getUserInfo({
- provider: value,
- success: (infoRes) => {
- if (callback) {
- callback(infoRes);
- }
- },
- fail: (failRes) => {
- //假如没有授权,login 之后,不做处理,需要用户点击授权时候,再进行处理用户登录
- console.log('getUserInfo failRes:', failRes)
- }
- });
- },
- e => {
- console.log(e)
- });
- },
- fail: (err) => {
- console.error('授权登录失败:' + JSON.stringify(err));
- }
- });
- },
- onLuanchLogin(state, data) {
- let {
- success
- } = data;
- const filters = ['weixin', 'qq', 'sinaweibo'];
- let platform = '';
- uni.getProvider({
- service: 'oauth',
- success: (res) => {
- if (res.provider && res.provider.length) {
- for (let i = 0; i < res.provider.length; i++) {
- if (~filters.indexOf(res.provider[i])) {
- platform = res.provider[i];
- console.log("platform=", platform);
- uni.showToast({
- icon: 'loading',
- title: ''
- })
- this.commit('oauth', {
- value: platform,
- callback: (infoRes) => {
- // console.log("infoRes:", infoRes);
- this.commit('loginUserInfo', {
- infoRes: infoRes,
- success: (res) => {
- console.log("获取用户成功");
- if (success) {
- success(res);
- }
- uni.hideToast();
- },
- fail: (res) => {
- console.error("获取用户失败");
- uni.hideToast();
- }
- });
- }
- })
- }
- }
- this.hasProvider = true;
- }
- },
- fail: (err) => {
- console.error('获取服务供应商失败:' + JSON.stringify(err));
- }
- });
- },
- initAdapter(state, callback) {
- // if (state.bOpenBluetooth) return;
- //初始化蓝牙模块
- BLE.openBluetoothAdapter({
- success: (res) => {
- state.bOpenSuccess = true;
- state.bOpenBluetooth = true;
- if (callback)
- callback(res);
- //监听断开事件
- BLE.onBLEConnectionStateChange();
- },
- fail: (fail) => {
- state.bOpenSuccess = false;
- state.bOpenBluetooth = false;
- uni.showToast({
- title: '蓝牙尚未开启!',
- icon: 'none'
- })
- },
- complete: (complete) => {
- console.log("complete bListenAdapterStateChange:", state.bListenAdapterStateChange);
- if (state.bListenAdapterStateChange) return;
- state.bListenAdapterStateChange = true;
- uni.onBluetoothAdapterStateChange((res) => {
- console.log('adapterState changed, now is', res)
- // 手机蓝牙状态
- state.bOpenBluetooth = res.available;
- if (state.bOpenBluetooth && !state.bOpenSuccess) {
- this.commit('initAdapter');
- }
- })
- }
- });
- },
- onGetDevices(state, context) {
- let {
- success
- } = context;
- if (!state.BLEConnectDevice) return;
- // #ifdef APP-PLUS
- let deviceId = state.BLEConnectDevice.deviceId;
- uni.getBLEDeviceRSSI({
- deviceId,
- success: res => {
- let _dis = Math.pow(Math.E, (Math.abs(res.RSSI) - 66.78) / 16.56);
- if (_dis > state.BLEConnectDevice.limitDis) {
- if (state.cIndex != -1) {
- uni.showToast({
- title: '设备断开连接!',
- icon: 'none',
- duration: 2000,
- mask: true
- })
- }
- setTimeout(() => {
- BLE.closeBLEConnection(deviceId);
- state.cIndex = -1;
- state.bConnection = false;
- }, 1000)
- } else {
- // console.log("DIS~~~~~~~~~", _dis);
- if (success) {
- success({
- RSSI: res.RSSI,
- DIS: _dis
- });
- }
- }
- }
- })
- // #endif
- },
- //清除连接的开启的timeout
- onUnloadCreateBLEConnectionTimeout(state) {
- if (state.getBLEDeviceServicesTimeout) {
- clearTimeout(state.getBLEDeviceServicesTimeout);
- state.getBLEDeviceServicesTimeout = null;
- }
- },
- //连接蓝牙
- onCreateBLEConnection(state, context) {
- let {
- index,
- item,
- initItem = false,
- getSuccess = null,
- getinitAdapter = null
- } = context;
- BLE.createBLEConnection(item, success => {
- state.bConnection = true;
- if (state.getBLEDeviceServicesTimeout) {
- clearTimeout(state.getBLEDeviceServicesTimeout);
- state.getBLEDeviceServicesTimeout = null;
- }
-
- state.getBLEDeviceServicesTimeout = setTimeout(function() {
- BLE.getBLEDeviceServices(item, () => {
- uni.showToast({
- title: '连接成功',
- icon: 'loading',
- duration: 2000,
- mask: true
- })
- //是否需要设置item,默认不设置
- if (initItem) {
- state.cIndex = index;
- state.BLEConnectDevice = item;
- }
- if (getSuccess)
- getSuccess();
- },(serviceList)=>{
- //搜索服务失败后
- state.BLEGetServices = serviceList;
- });
- }, 2000);
- // this.commit('onGetDevices', {
- // success: () => {
- // if (state.getBLEDeviceServicesTimeout) {
- // clearTimeout(state.getBLEDeviceServicesTimeout);
- // state.getBLEDeviceServicesTimeout = null;
- // }
- // state.getBLEDeviceServicesTimeout = setTimeout(function() {
- // BLE.getBLEDeviceServices(item, () => {
- // uni.showToast({
- // title: '连接成功',
- // icon: 'loading',
- // duration: 2000,
- // mask: true
- // })
- // //是否需要设置item,默认不设置
- // if (initItem) {
- // state.cIndex = index;
- // state.BLEConnectDevice = item;
- // }
- // state.bConnection = true;
- // if (getSuccess)
- // getSuccess();
- // });
- // }, 500);
- // // uni.$emit('connectionSuccess');
- // if (state.BLERSSIInterval) {
- // clearInterval(state.BLERSSIInterval);
- // state.BLERSSIInterval = null;
- // }
- // state.BLERSSIInterval = setInterval(() => {
- // this.commit('onGetDevices', {
- // success: () => {}
- // });
- // }, 1000)
- // }
- // })
- },
- fail => {
- console.log("***fail:",fail);
- if (fail.errCode === 10012) {
- console.log("连接超时,请重试!");
- uni.showToast({
- title: '连接失败,请重试',
- icon: 'none',
- duration: 2000,
- mask: true
- })
- } else if (fail.errCode === 10013) {
- console.log("连接失败,蓝牙地址无效!");
- uni.showToast({
- title: '连接失败,蓝牙地址无效',
- icon: 'none',
- duration: 2000,
- mask: true
- })
- } else if (fail.errCode === 10000) {
- // console.log("连接失败,初始化 uni.openBluetoothAdapter 调用之后使用");
- // uni.showToast({
- // title: '连接失败,检查手机蓝牙是否开启',
- // icon: 'none',
- // duration: 2000,
- // mask: true
- // })
- this.commit('initAdapter', () => {
- if (getinitAdapter) {
- getinitAdapter();
- }
- })
- // this.initAdapter(() => {
- // this.onDevice(item, e);
- // });
- } else {
- // err.errCode10003原因多种:蓝牙设备未开启或异常导致无法连接;蓝牙设备被占用或者上次蓝牙连接未断开导致无法连接
- console.log("连接失败,请重试!");
- uni.showToast({
- title: '设备未开启或被占用异常导致无法连接。',
- icon: 'none',
- duration: 2000,
- mask: true
- })
- }
- });
- },
- //直接处理成功
- onCreateBLESuccess(state, context) {
- let {
- item,
- getSuccess = null
- } = context;
- BLE.createBLEConnection(item, success => {
- state.BLEConnectDevice = item;
- state.bConnection = true;
- if (getSuccess) {
- getSuccess();
- }
- // if (state.BLERSSIInterval) {
- // clearInterval(state.BLERSSIInterval);
- // state.BLERSSIInterval = null;
- // }
- // state.BLERSSIInterval = setInterval(() => {
- // this.commit('onGetDevices', {
- // success: () => {}
- // });
- // }, 1000)
- // uni.showToast({
- // icon: "none",
- // title: "连接设备成功!",
- // duration: 2000
- // })
- },
- fail => {
- if (fail.errCode === 10012) {
- console.log("连接超时,请重试!");
- uni.showToast({
- title: '连接超时,检查对应设备是否开启?',
- icon: 'none',
- duration: 2000,
- mask: true
- })
- } else if (fail.errCode === 10013) {
- console.log("连接失败,蓝牙地址无效!");
- uni.showToast({
- title: '蓝牙地址无效,检查设备是否正常?',
- icon: 'none',
- duration: 2000,
- mask: true
- })
- } else if (fail.errCode === 10000) {
- console.log("连接失败,初始化 wx.openBluetoothAdapter 调用之后使用");
- uni.showToast({
- title: '连接失败,检查手机蓝牙是否开启?',
- icon: 'none',
- duration: 2000,
- mask: true
- })
- } else {
- console.log("连接失败,请重试!");
- uni.showModal({
- title: '连接失败',
- content: '设备未开启或被占用。请重启app和设备后重新连接。'
- })
- // uni.showToast({
- // title: '设备未开启或被占用异常导致无法连接。',
- // icon: 'none',
- // duration: 2000,
- // mask: true
- // })
- }
- });
- },
- //获取蓝牙服务
- onGetBLEDeviceServices(state, context) {
- let {
- item,
- success = null,
- } = context;
- BLE.getBLEDeviceServices(item, success,(serviceList)=>{
- state.BLEGetServices = serviceList;
- });
- },
- onCloseBLEConnection(state, context) {
- console.log("onCloseBLEConnection");
- let {
- getSuccess = null,
- } = context;
- if (state.BLERSSIInterval) {
- clearInterval(state.BLERSSIInterval);
- state.BLERSSIInterval = null;
- }
- BLE.closeBLEConnection(state.BLEConnectDevice.deviceId, () => {
- state.cIndex = -1;
- state.BLEConnectDevice = null;
- //蓝牙服务
- state.BLEGetServices = null;
- if (getSuccess) {
- getSuccess();
- }
- state.bConnection = false;
-
- uni.closeBluetoothAdapter({
- success(res) {
- console.log(res)
- state.bOpenBluetooth = false;
- }
- })
- });
-
- },
- //不关闭 adapter
- onOnlyCloseBLEConnection(state, context) {
- let {
- getSuccess = null
- } = context;
- if (state.BLERSSIInterval) {
- clearInterval(state.BLERSSIInterval);
- state.BLERSSIInterval = null;
- }
- BLE.closeBLEConnection(state.BLEConnectDevice.deviceId, () => {
- state.cIndex = -1;
- state.BLEConnectDevice = null;
- //蓝牙服务
- state.BLEGetServices = null;
-
- if (getSuccess) {
- getSuccess();
- }
- state.bConnection = false;
- });
- },
- onWriteBLEConnectionValue(state, context) {
- let {
- getSuccess = null,
- getFail = null,
- value
- } = context;
- if (!state.BLEConnectDevice && state.cIndex == -1) {
- uni.showToast({
- title: '蓝牙设备未连接',
- icon: 'none'
- })
- }
- // console.log(22);
- //记录蓝牙盒子当前的指令
- state.currentInstruction = value;
- // 发送 3 :开启原始数据
- // 发送4 :关闭原始数据
- // 发送 5 :开启步数
- // 发送6 :关闭步数
- if (value == "3") {
- state.instructionState.bOpen = true;
- } else if (value == "4") {
- state.instructionState.bOpen = false;
- } else if (value == "5") {
- state.instructionState.bSteps = true;
- } else if (value == "6") {
- state.instructionState.bSteps = false;
- }
- let retryCount = 3;
-
- BLE.writeBLECharacteristicValue(value,retryCount,getSuccess,getFail);
- },
- //获取距离
- onGetRSSITransDistance(state, context) {
- let {
- RSSI
- } = context;
- BLE.getRSSITransDistance(RSSI);
- },
- //添加使用的前端信息
- gOnAddClientInfo(state, context) {
- uni.getSystemInfo({
- success: (res) => {
- // console.log("系统信息:", res);
- let clientInfo = res;
- clientInfo.clientSystem = res.system;
- reqUtil.requestData(config.URL.ADDCLIENTINFO, clientInfo, 'POST').then(
- res => {
- console.warn(res);
- },
- e => {}
- );
- },
- fail: (err) => {},
- complete: () => {}
- })
- },
- //创建快速打击对象
- gCreateFilterObj(state) {
- state.filter = null;
- state.deviceMs = 1;
- state.filter = new o0Project.Filter();
- console.log("gCreateFilterObj");
- },
- //更新快速打击对象数据
- gUpdateFilter(state, context) {
- let {
- data,
- callback
- } = context;
- let {
- min,
- s,
- ms
- } = data;
- var msGap = ms - state.deviceMs;
- state.deviceMs = ms;
- while (msGap < 0) {
- msGap += 1000;
- }
- // console.log(data);
- let {
- ax,
- ay,
- az
- } = data.acc;
- state.filter.Update(new o0.Vector3(ax, ay, az), msGap, callback); //我自己的更新acc的函数
- },
- /**
- * 限制开始游戏
- */
- glimitPlayGame(state, context) {
- let {
- gameTags,
- callback
- } = context;
- //没有标签直接进去
- if (gameTags.length == 0) {
- callback();
- return;
- }
- let canPlay = false;
- gameTags.forEach((item) => {
- //如果存在普通模式
- if (item.tagMode === 'normal') {
- canPlay = true;
- }
- if (canPlay)
- return;
- })
- if (!canPlay) {
- //2.如果普通模式不存在,就判断是否连接硬件了
- if (!state.BLEConnectDevice || state.cIndex == -1) {
- uni.showToast({
- title: "请连接标签对应的设备模式!",
- icon: "none",
- duration: 2000,
- mask: true
- })
- return;
- }
- //3.如果连接了设备,判断但是处于什么模式
- gameTags.forEach((item, index, selfArr) => {
- //如果存在普通模式
- if (item.tagMode === state.BLEConnectDevice.usageMode) {
- canPlay = true;
- }
- if (canPlay)
- return;
- if (index == selfArr.length - 1) {
- uni.showToast({
- title: "游戏没有当前设备模式!",
- icon: "none",
- duration: 2000,
- mask: true
- })
- }
- })
- }
- if (canPlay) {
- callback();
- }
- },
- checkAppUpdata(state) {
- //#ifdef APP-PLUS
- let _temp = {
- appid: plus.runtime.appid,
- version: state.version,
- versionCode: state.versionCode,
- platform: state.platform.toLocaleLowerCase(),
- }
- //#endif
- //#ifdef H5
- //此 _temp 测试用
- let _temp = {
- appid: '1',
- version: "2.0.0",
- versionCode: "20122202",
- platform: "android",
- }
- //#endif
- reqUtil.requestData(config.URL.APPVERSIONUPDATE, _temp).then(res => {
- console.log('requestData APPVERSIONUPDATE =====', res);
- let _data = res.data;
- if (res.code == 0 && res.data.status === 1) {
- uni.showModal({ //提醒用户更新
- title: "更新提示",
- content: res.data.note,
- success: (res) => {
- if (res.confirm) {
- if (state.platform.toLocaleLowerCase() == "android") {
- plus.runtime.openURL(_data.url, function(res) {
- plus.nativeUI.alert("本机没安装应用宝,请安装后获取新版本。");
- }, 'com.tencent.android.qqdownloader');
- } else {
- //ios
- plus.runtime.openURL(_data.url);
- }
- }
- }
- })
- } else {
- uni.showToast({
- title: '当前为最新版本',
- icon: 'none',
- duration: 2000,
- mask: true
- })
- }
- },
- e => {
- console.log(e)
- });
- },
- }
- })
- export default store
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