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- cc.Class({
- extends: cc.Component,
- properties: {
- BG: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- BgSpFrame: [cc.SpriteFrame],
- WinNode: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- FailNode: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- },
- ShowResult(bWin)
- {
- this.BG.getComponent(cc.Sprite).spriteFrame = this.BgSpFrame[1];
- if(bWin)
- {
- this.WinNode.active = true;
- let animation = this.WinNode.getComponent(cc.Animation);
- animation.play();
- }
- else
- {
- this.FailNode.active = true;
- let animation = this.FailNode.getComponent(cc.Animation);
- animation.play();
- }
- },
- ShutDown()
- {
- this.BG.getComponent(cc.Sprite).spriteFrame = this.BgSpFrame[0];
- this.WinNode.active = false;
- this.FailNode.active = false;
- }
- });
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