| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- cc.Class({
- extends: cc.Component,
- properties: {
- PlayerStatesNode: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- },
- onLoad () {
- this.PlayerStatesScp = this.PlayerStatesNode.getComponent('PlayerStates');
- this.anim = this.node.getComponent(sp.Skeleton);
- this.anim.setCompleteListener(this.SpineEventCallback);
- },
- Run(lv)
- {
- if(lv == this.PlayerStatesScp.state) return;
- this.PlayerStatesScp.state = lv;
- switch (lv) {
- case 1:
- //this.anim.animation = 'run';// 要播放的动画名称【必填】
- //this.anim.loop = true;// 是否循环
- this.runAnim = this.anim.setAnimation(0, 'Run1', true);
- break;
-
- case 2:
- //this.anim.animation = 'run';// 要播放的动画名称【必填】
- //this.anim.loop = true;// 是否循环
- this.runAnim = this.anim.setAnimation(0, 'Run2', true);
- break;
- case 3:
- //this.anim.animation = 'run';// 要播放的动画名称【必填】
- //this.anim.loop = true;// 是否循环
- this.runAnim = this.anim.setAnimation(0, 'Run3', true);
- break;
- default:
- break;
- }
- },
- Idel()
- {
- if(this.PlayerStatesScp.state == this.PlayerStatesScp.stateTag.idle) return;
- this.PlayerStatesScp.state = this.PlayerStatesScp.stateTag.idle;
- this.runAnim = this.anim.setAnimation(0, 'idle', true);
- },
- SpineEventCallback(trackEntry, loopCount)
- {
- if (trackEntry.animation.name === 'Run1') {
- //cc.log('Run1结束')
- }
- }
- });
|