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- cc.Class({
- extends: cc.Component,
- properties: {
- GameMode: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- GameStates: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- PlayerNode: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- CharactorNode: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- PuchTimesLabel: {
- default: null,
- type: cc.Label,
- serializable: true,
- },
- },
- start () {
- this.GameModeScp = this.GameMode.getComponent('GameMode');
- this.GameStatesScp = this.GameStates.getComponent('GameStates');
- this.CharactorScp = this.CharactorNode.getComponent('Charactor');
- this.TouchEventScp = cc.find('Canvas').getComponent('TouchEvent');
- this.TouchEventScp.registerListener(this.node);
- this.node.on('touchstart',this.onEventStart,this);
- this.node.on('swipe',this.onEventSwipe,this);
- this.GameStatesScp.startPosition.x = this.PlayerNode.x;
- this.GameStatesScp.startPosition.y = this.PlayerNode.y;
- this.bRuning = false;
- },
- onEventStart(worldPoint)
- {
- if(!this.GameStatesScp.bStart) return;
- console.log('touch start');
- this.Run();
- },
- onEventSwipe(direction)
- {
- if(!this.GameStatesScp.bStart) return;
- if(direction == 'left')
- {
- //console.log('left');
- }
- else if(direction == 'right')
- {
- //console.log('right');
- }
- else if(direction == 'up')
- {
- //console.log('up');
- }
- else if(direction == 'down')
- {
- //console.log('down');
- }
- },
- Run()
- {
- this.CharactorScp.Run();
- this.PlayerNode.x+=3;
- this.GameStatesScp.PunchTimes++;
- this.PuchTimesLabel.string = this.GameStatesScp.PunchTimes;
- this.unschedule(this.StopRun);
- this.scheduleOnce(this.StopRun,0.5);
- },
- StopRun()
- {
- let count = 2;
- this.schedule(function(){
- if(!this.GameStatesScp.bStart)
- {
- this.CharactorScp.Idel();
- return;
- }
- this.PlayerNode.x+=1;
- count--;
- if(count==0)
- {
- this.CharactorScp.Idel();
- }
- }.bind(this),0.1,count)
- },
- Reset()
- {
- this.PlayerNode.x = this.GameStatesScp.startPosition.x;
- this.PlayerNode.y = this.GameStatesScp.startPosition.y;
- this.PuchTimesLabel.string = '0';
- }
- });
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