CountDown.js 1.4 KB

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  1. cc.Class({
  2. extends: cc.Component,
  3. properties: {
  4. },
  5. onLoad () {
  6. this.TimeLabel = this.node.getComponent(cc.Label);
  7. //init
  8. this.Init();
  9. },
  10. Init()
  11. {
  12. this.curtTime = {'second':0,'millisecond':0,'secondBase':60,'millisecondBase':60};
  13. },
  14. CountDown(time,callback)
  15. {
  16. this.curtTime.second = time.second;
  17. this.curtTime.millisecond = time.millisecond;
  18. let times = this.curtTime.second*this.curtTime.millisecondBase + this.curtTime.millisecond;
  19. times--;
  20. this.schedule(function(){
  21. this.TimeMinus();
  22. this.TimeLabel.string = this.ShowTime(this.curtTime);
  23. if(this.curtTime.second*this.curtTime.millisecondBase + this.curtTime.millisecond == 0)
  24. {
  25. callback();
  26. }
  27. }.bind(this),0.01,times);
  28. },
  29. TimeMinus()
  30. {
  31. if((this.curtTime.millisecond-1) < 0)
  32. {
  33. this.curtTime.millisecond = this.curtTime.millisecondBase-1;
  34. this.curtTime.second--;
  35. return;
  36. }
  37. this.curtTime.millisecond--;
  38. },
  39. ShowTime(time)
  40. {
  41. if(time.millisecond<10)
  42. {
  43. return '0'+this.curtTime.second + ':0' + this.curtTime.millisecond;
  44. }
  45. else
  46. {
  47. return '0'+this.curtTime.second + ':' + this.curtTime.millisecond;
  48. }
  49. }
  50. });