cc.Class({
    extends: cc.Component,

    properties: {
        BGArr: {
            default: [],
            type: [cc.Node], 
            serializable: true,   
        },
        Player: {
            default: null,
            type: cc.Node, 
            serializable: true,   
        },
    },
    onLoad () 
    {
        this.distance = 0;
    },
    start () 
    {

    },
    update (dt) 
    {

    },
});
