SprintStart.js 1.1 KB

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  1. const GameStatesStatic = require('GameStates');
  2. var BarrierSuperClass = require("BarrierSuper");
  3. cc.Class({
  4. extends: BarrierSuperClass,
  5. properties: {
  6. },
  7. onCollisionEnter: function (other)
  8. {
  9. if(other.node.name === 'PlayerCollisionLine')
  10. {
  11. var Level = this.node.parent.parent;
  12. var Canvas = Level.getComponent('LevelControl').Canvas;
  13. var GameStates = Canvas.getComponent('GameStates');
  14. GameStates.CurrentProgress = GameStatesStatic.GameProgress.Race;
  15. // cc.log('race='+GameStates.CurrentProgress);
  16. }
  17. },
  18. CollisionEnter: function (other)
  19. {
  20. if(other.node.name === 'PlayerCollisionLine')
  21. {
  22. var Level = this.node.parent.parent;
  23. var Canvas = Level.getComponent('LevelControl').Canvas;
  24. var GameStates = Canvas.getComponent('GameStates');
  25. GameStates.CurrentProgress = GameStatesStatic.GameProgress.Race;
  26. // cc.log('race='+GameStates.CurrentProgress);
  27. cc.find('Canvas').getComponent('GameStates').strCureentLevel = 'Sprint';
  28. }
  29. },
  30. });