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- const PlayerStateStatic = require('PlayerState');
- var BarrierSuperClass = require("BarrierSuper");
- cc.Class({
- extends:BarrierSuperClass,
- properties: {
- },
- start: function () {
- },
- onCollisionEnter: function (other,self) {
- // cc.log("装了吗",other.tag,self.tag);
- if(other.node.name === 'PlayerCollisionLine')
- {
- var PlayerCollisionLine = other.getComponent("PlayerCollisionLine");
- var PlayerStateScript = PlayerCollisionLine.Hero.getComponent("PlayerState");
- PlayerStateScript.CurrentInZoneType = PlayerStateStatic.ZoneType.PerfectLongJumpBand;
- // cc.log(PlayerStateScript.CurrentInZoneType );
- }
- },
- onCollisionStay: function (other,self) {
- },
- onCollisionExit: function (other,self)
- {
- }
- });
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