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- const GameProgress = cc.Enum ({
- default:0,
- Race:1,
- LongJump:2,
- Hurdle:3,
- RideBike:4,
- Javelin:5,
- });
- cc.Class({
- extends: cc.Component,
- properties: {
- CurrentTime:0,
- CurrentProgress: {
- default : GameProgress.Race,
- type : cc.Enum(GameProgress)
- },
- HostName:'',
- BWaitingToConnect:false,
- bConnect:false,
- bReadyToRun:false,
- BStartGame:false,
- myRandomc : [],
- EnterStartLinePlayersArray:[],
- EnterFinishLinePlayersArray:[],
- EndLinePositionX:0,
- StartLinePositionX:0,
- ReadyToRunDuration:2,
- bPreTransport:false,
- bStopAllAnimationAndSchedule:false,
- bSyncPositionXRange:20,
- strCureentLevel:'Sprint',
- //是不是机器人
- isRobot:false,
- startTime:0,
- endTime:0,
- playTime:0,
- dtTime:0,
- textNode:null,
- bHasStartGame:false,
- bHasEndGame:false,
- uploadValue:0,//记录当前上传的值
- //slam todo
- getHero:null,
- getRivel:null,
- getHeroControl:null,
- getRivelControl:null,
- getLevel:null,
- getLevelControl:null,
- },
- onLoad(){
- this.getHero = cc.find('Hero');
- this.getRivel = cc.find('Rivel');
- this.getHeroControl = this.getHero.getComponent("HeroControl");
- this.getRivelControl = this.getRivel.getComponent("HeroControl");
- this.getLevel = cc.find("Level");
- this.getLevelControl = this.getLevel.getComponent('LevelControl');
- },
- start () {
- this.bConnect=false;
- this.bReadyToRun=false;
- this.myRandomc = [];
- this.StartLinePositionX = 0;
- this.bStopAllAnimationAndSchedule = false;
- this.isRobot = false;
- this.textNode = cc.find('test').getComponent(cc.Label);
- },
- update : function (dt) {
- if(this.bHasStartGame && !this.bHasEndGame){
- this.dtTime += dt;
- }
- // cc.log('CurrentProgress='+this.CurrentProgress);
- // this.textNode.string = Math.floor(this.dtTime*1000).toString();
- // cc.log(this.dtTime);
- },
- getMyRandomc : function () {
- return this.myRandomc;
- }
- });
- var myRandomcs = {
- myRandomc : []
- }
- module.exports = {
- GameProgress : cc.Enum(GameProgress),
- myRandomc :myRandomcs.myRandomc
- };
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