const GameStatesStatic = require('GameStates'); const PlayerStateStatic = require('PlayerState'); var BarrierSuperClass = require("BarrierSuper"); cc.Class({ extends: BarrierSuperClass, properties: { NumOfCameIn:0, }, onLoad: function () { }, onCollisionEnter: function (other) { // return; if (other.node.name === 'PlayerCollisionLine') { cc.find('Hero').getComponent('HeroControl').StopPlayerAllSchedule(); cc.find('Rivel').getComponent('HeroControl').StopPlayerAllSchedule(); if(this.NumOfCameIn == 0){ this.NumOfCameIn++; this.ResetPerfectGradeAndAddScore(other); // cc.log("进了StartLine"+this.NumOfCameIn); } // var CurrentPlayerNode = other.node.parent.parent; // var CurrentPlayerScript = CurrentPlayerNode.getComponent('HeroControl'); // console.log("减速区域结束。"); //停止减速 // CurrentPlayerScript.ResetSpeed_noType_lerp_Stop(); this.scheduleOnce(function() { this.GameMode = cc.find('Canvas').getComponent('GameMode'); this.GameMode.bHasAddScore = false; }, 3); this.OneGameInit(); } }, ResetPerfectGradeAndAddScore:function(other)//项目开始前重置perfectGrade,及显示比分 { if (other.node.parent.parent.name == "Hero") { cc.find('Hero').getComponent('HeroControl').resetPerfectGrade(); } // var Level = cc.find('Level'); // Level.getComponent('LevelControl').hidePKScore(other.node.parent.parent); }, GetOtherPlayer:function(CurrentPlayerNode) { var OtherPlayerNode = null; if (CurrentPlayerNode.name == 'Hero') { OtherPlayerNode = cc.find('Rivel'); } else { OtherPlayerNode = cc.find('Hero'); } return OtherPlayerNode; }, OneGameInit:function () { var Hero = cc.find('Hero'); var HeroControl = Hero.getComponent("HeroControl"); var NodeTouch = cc.find("TouchLayout").getComponent("NodeTouch"); var HeroPlayerState = Hero.getComponent('PlayerState'); var GameStates = cc.find('Canvas').getComponent('GameStates'); GameStates.uploadValue = 0;//重置项目结束时上传的距离值 HeroPlayerState.unscheduleAllCallbacks(); HeroPlayerState.StayInFrontLongAccelerationBand=null; NodeTouch.TOUCH_END(); NodeTouch.CanCreateYellowArea = false; HeroControl.PlayerStateScript.BStagger = false; // HeroPlayerState.unschedule(HeroPlayerState.StayInFrontLongAccelerationBand); HeroPlayerState.TouchControlEnableTouch = false; HeroPlayerState.enableTouch = false; HeroPlayerState.CurrentInZoneType = PlayerStateStatic.ZoneType.None; } });