const PlayerStateStatic = require('PlayerState'); var BarrierSuperClass = require("BarrierSuper"); cc.Class({ extends: BarrierSuperClass, properties: { }, start() { }, onCollisionEnter: function (other) { if (other.node.name === 'PlayerCollisionLine') { var PlayerCollisionLine = other.getComponent("PlayerCollisionLine"); var PlayerStateScript = PlayerCollisionLine.Hero.getComponent("PlayerState"); PlayerStateScript.CurrentInZoneType = PlayerStateStatic.ZoneType.PerfectLongJumpBand; PlayerStateScript.PerfectLongJumpBandCenterTouched = this; // //自动跳远 // this.NodeTouch = cc.find("TouchLayout").getComponent("NodeTouch"); // if (!PlayerStateScript.BTouchedScreenInTheZone) { // this.NodeTouch.TOUCH_START(true); // } // cc.log(PlayerStateScript.CurrentInZoneType ); } if (other.node.name === 'LocationLine') { //perfect完美提示 cc.find('UIControl').getComponent('GameUI').hideTimerPerfect(3); cc.find('Hero').getComponent('HeroControl').addPerfectGradeAndPlay(); this.node.opacity = 0; } }, onCollisionExit: function (other) { if (other.node.name === 'PlayerCollisionLine') { var PlayerCollisionLine = other.getComponent("PlayerCollisionLine"); var HeroControlScript = PlayerCollisionLine.Hero.getComponent("HeroControl"); var PlayerStateScript = PlayerCollisionLine.Hero.getComponent("PlayerState"); if(PlayerStateScript.enableTouch){//没有点击时候自动跳远 PlayerStateScript.enableTouch = false; PlayerStateScript.BTouchedScreenInTheZone = true; //todo 结束时候自动跳远 PlayerStateScript.BTouchedScreenInTheZone_jumpLong = true; HeroControlScript.HeroLongJump("Hero"); PlayerStateScript.schedule(function () { PlayerStateScript.enableTouch = true; }.bind(this), 5, 0); } // if (!PlayerStateScript.BTouchedScreenInTheZone) { // HeroControlScript.Stagger(); // } PlayerStateScript.CurrentInZoneType = PlayerStateStatic.ZoneType.None; PlayerStateScript.BTouchedScreenInTheZone = false; } } });