TestSpawn.js 1.4 KB

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  1. // Learn cc.Class:
  2. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
  3. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
  4. // Learn Attribute:
  5. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
  6. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
  7. // Learn life-cycle callbacks:
  8. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
  9. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
  10. var GameStates = require('GameStates');
  11. cc.Class({
  12. extends: cc.Component,
  13. properties: {
  14. spawnPrefabs:cc.Prefab,
  15. },
  16. // LIFE-CYCLE CALLBACKS:
  17. // onLoad () {},
  18. start () {
  19. // this.spawnTest();
  20. },
  21. spawnTest:function(){
  22. let spawnGroupTemp = null;
  23. spawnGroupTemp = cc.instantiate(this.spawnPrefabs);
  24. spawnGroupTemp.parent =this.node;
  25. spawnGroupTemp.active = true;
  26. spawnGroupTemp.setPosition(0, 0);
  27. var speed = Math.random()*1000+2000;
  28. var testCollision = spawnGroupTemp.getComponent('TestCollision');
  29. testCollision.speed = 1200;
  30. testCollision.TestSateEnum = GameStates.SpawnCollisionState.TopAndDestory;
  31. console.log( spawnGroupTemp.getComponent('TestCollision').speed);
  32. }
  33. });