// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html var GameStates = require('GameStates'); cc.Class({ extends: cc.Component, properties: { spawnPrefabs:cc.Prefab, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { // this.spawnTest(); }, spawnTest:function(){ let spawnGroupTemp = null; spawnGroupTemp = cc.instantiate(this.spawnPrefabs); spawnGroupTemp.parent =this.node; spawnGroupTemp.active = true; spawnGroupTemp.setPosition(0, 0); var speed = Math.random()*1000+2000; var testCollision = spawnGroupTemp.getComponent('TestCollision'); testCollision.speed = 1200; testCollision.TestSateEnum = GameStates.SpawnCollisionState.TopAndDestory; console.log( spawnGroupTemp.getComponent('TestCollision').speed); } });