// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { YellowBG: { default: null, type: cc.Node, }, isStart: true, isStop: false, addScore: 0, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start() { // console.log('长加速带'); }, update(dt) { if (GlobalData.game.state !== GlobalData.GameManager.State.Run) { return; } if (GlobalData.game.PlayerState == GlobalData.GameManager.PlayerState.Stop) { return; } this.speed = -GlobalData.game.GameSpeed; this.node.x += this.speed * dt; // console.log(this.node.getBoundingBoxToWorld().xMax); var disappear = this.node.getBoundingBoxToWorld().xMax < 0; if (disappear) { this.node.destroy(); } if (!this.isStop) { if (this.YellowBG.x >= 0) { this.YellowBG.x = 0; } else { this.YellowBG.x -= this.speed * dt; //加分 this.addScore = 0.02*GlobalData.game.GameSpeed; GlobalData.game.GameScore += parseInt(this.addScore) ; } } }, });