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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- offsetReduceSpeed : 20,
- offsetIncreaseSpeed : 10,
- player: {
- // ATTRIBUTES:
- default: null, // The default value will be used only when the component attaching
- // to a node for the first time
- type: cc.Node, // optional, default is typeof default
- serializable: true, // optional, default is true
- },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad : function() {
- // this.startDamp(500,5,200,600,8);
- },
- // start () {
- //
- // },
- // update: function (dt) {
- //
- // },
- startDamp : function (speedMax,speedMaxtime,speedMin,speedMaxtoo,speedMaxtimetoo) {
- this.speedMax = speedMax;
- this.speedMaxtime = speedMaxtime;
- this.speedMin = speedMin;
- // this.speedMintime = speedMintime;
- this.speedMaxtoo = speedMaxtoo;
- this.speedMaxtimetoo = speedMaxtimetoo;
- // cc.log("这俩毁掉的状况 0", this.callTime ,this.callTimetoo);
- if (this.callTime != null) {
- this.unschedule(this.callTime);
- }else if (this.callTimetoo != null) {
- this.unschedule(this.callTimetoo);
- }
- // cc.log("减速轨迹 开始");
- this.reduce();
- // this.increase();
- },
- //减少
- reduce : function () {
- var s1 = this.speedMax;
- var s2 = this.speedMin;
- // cc.log("这俩毁掉的状况 1", this.callTime ,this.callTimetoo);
- this.callTime = function () {
- s1-=this.offsetReduceSpeed;
- // cc.log("轨迹 减速",s1);
- this.reduceListnener(s1);
- if (s1 <= s2) {
- // 在第六次执行回调时取消这个计时器
- this.unschedule(this.callTime);
- this.callTime = null;
- this.increase();
- }
- }.bind(this);
- this.schedule(this.callTime, this.speedMaxtime/100);
- },
- reduceListnener : function () {
- },
- setreduceListnener : function (reduceListnener) {
- this.reduceListnener = reduceListnener;
- },
- //增加
- increase : function () {
- var s1 = this.speedMin;
- var s2 = this.speedMaxtoo;
- // cc.log("这俩毁掉的状况 2", this.callTime ,this.callTimetoo);
- this.callTimetoo = function () {
- s1+=this.offsetIncreaseSpeed;
- this.increaseListnener(s1);
- // cc.log("轨迹 加速",s1);
- if (s1 >= s2) {
- // 在第六次执行回调时取消这个计时器
- this.unschedule(this.callTimetoo);
- this.callTimetoo = null;
- this.handleCallBack();
- }
- }.bind(this);
- this.schedule(this.callTimetoo, this.speedMaxtimetoo/100);
- },
- increaseListnener : function () {
- },
- setincreaseListnener : function (increaseListnener) {
- this.increaseListnener = increaseListnener;
- },
- handleCallBack : function () {
- // this.player.getComponent()
- },
- sethandleCallBack : function (handleCallBack) {
- this.handleCallBack = handleCallBack;
- },
- });
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