RideBikeStart.js 891 B

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  1. const StartLine = require('StartLine');
  2. const GameStatesStatic = require('GameStates');
  3. cc.Class({
  4. extends:StartLine,
  5. properties: {
  6. },
  7. start () {
  8. // cc.log('x===='+this.node.convertToWorldSpaceAR(cc.Vec2.ZERO).x);
  9. var Hero = cc.find('Hero');
  10. // var Rivel = cc.find('Rivel');
  11. var HeroPlayerState = Hero.getComponent("PlayerState");
  12. // var RivelPlayerState = Rivel.getComponent("PlayerState");
  13. HeroPlayerState.StartLineStopPositionArray.push(this.node.convertToWorldSpaceAR(cc.Vec2.ZERO).x);
  14. // RivelPlayerState.StartLineStopPositionArray.push(this.node.convertToWorldSpaceAR(cc.Vec2.ZERO).x);
  15. },
  16. //跳远 开始起点
  17. onCollisionEnter: function (other)
  18. {
  19. this._super(other);
  20. cc.find('Canvas').getComponent('GameStates').CurrentProgress = GameStatesStatic.GameProgress.Race;
  21. },
  22. });