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- cc.Class({
- extends: cc.Component,
- properties: {
- //起点 todo
- SprintStartLine:{//短跑起点
- default:null,
- type:cc.Prefab
- },
- LongJumpStartLine:{//跳远起点
- default:null,
- type:cc.Prefab
- },
- HurdleStartLine:{//跨栏起点
- default:null,
- type:cc.Prefab
- },
- JavelinStartLine:{//标枪起点
- default:null,
- type:cc.Prefab
- },
- BikeStartLine:{//骑车起点
- default:null,
- type:cc.Prefab
- },
- //终点 todo
- FinishLine_Sprint:{//短跑终点线
- default:null,
- type:cc.Prefab
- },
- LongJumpFinishLine:{//跳远终点
- default:null,
- type:cc.Prefab
- },
- FinishLine_Hurdle:{//跨栏终点
- default:null,
- type:cc.Prefab
- },
- JavelinFinishLine:{//标枪终点线
- default:null,
- type:cc.Prefab
- },
- // BikeFinishLine
- FinishLine_Bike:{//骑车终点
- default:null,
- type:cc.Prefab
- },
- Hero: {
- default: null,
- type: cc.Node
- },
- Canvas: {
- default: null,
- type: cc.Node
- },
- Blank:{//空白
- default:null,
- type:cc.Prefab
- },
- AccelerationBand30InTheMiddle:{//大加居中
- default:null,
- type:cc.Prefab
- },
- Cushion30AndRailingInTheMiddle:{//大缓跨栏居中
- default:null,
- type:cc.Prefab
- },
- JavelinModel:{//标枪模型
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheLeftHalf1:{//长10加前半部分
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheRightHalf2:{//长10加后半部分
- default:null,
- type:cc.Prefab
- },
- JavelinDistanceFirst:{//标枪计距带起点
- default:null,
- type:cc.Prefab
- },
- JavelinDistanceMiddle:{//标枪计距带中部10M-100M
- default:null,
- type:cc.Prefab
- },
- JavelinDistanceLast:{//标枪计距带尾部110M
- default:null,
- type:cc.Prefab
- },
- Cushion30AndBunker1M :{//沙坑1M
- default:null,
- type:cc.Prefab
- },
- Bunker2to4M:{//沙坑2-4M
- default:null,
- type:cc.Prefab
- },
- Bunker5to7M:{//沙坑5-7M
- default:null,
- type:cc.Prefab
- },
- Bunker8to10M:{//沙坑8-10M
- default:null,
- type:cc.Prefab
- },
- Bunker11M:{//沙坑11M
- default:null,
- type:cc.Prefab
- },
- BikeModelToTheRight:{//自行车模型
- default:null,
- type:cc.Prefab
- },
- TwoAcceleration30s:{//两个大加1
- default:null,
- type:cc.Prefab
- },
- Acceleration30AndAcceleration20:{//两个大加2
- default:null,
- type:cc.Prefab
- },
- Acceleration20ToTheLeft:{//一个大加靠左
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand7Column:{//长7加1
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheLeftHalf3:{//长10带边框1左半部分
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheRightHalf4:{//长10带边框1右半部分
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheLeftHalf5:{//长10带边框2左大半部分
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheRightHalfAndLeftHalf6:{//长10带边框2右半部分及长10带边框3左小半部分
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheRightHalf7:{//长10带边框3右半部分
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheLeftHalf8:{//长10带边框4左半部分
- default:null,
- type:cc.Prefab
- },
- LongAccelerationBand10ColumnTheRightHalf9:{//长10带边框4右半部分
- default:null,
- type:cc.Prefab
- },
- AccelerationBand20InTheMiddle:{//中加居中
- default:null,
- type:cc.Prefab
- },
- AccelerationBand10InTheMiddle:{//小加居中
- default:null,
- type:cc.Prefab
- },
- JumpDownBike:{//下自行车
- default:null,
- type:cc.Prefab
- },
- JavelinBeginJump:{//标枪起跳
- default:null,
- type:cc.Prefab
- },
- LocationLine: {
- default: null,
- type: cc.Prefab
- },
- YellowBG: {
- default: null,
- type: cc.Prefab
- },
- wriggle_prefab: {
- default: null,
- type: cc.Prefab
- },
- javeBg_prefab: {
- default: null,
- type: cc.Prefab
- },
- JavalinDistance:0,
- PrefabNumLabel: {
- default: null,
- type: cc.Prefab
- },
- PlayerInLvIndexLabel: {
- default: null,
- type: cc.Prefab
- },
- SprintPrefabsArr:[],
- LongJumpPrefabsArr:[],
- HurdlePrefabsArr:[],
- JavelinPrefabsArr:[],
- RideBikePrefabsArr:[],
- },
- start : function() {
- this.PlayerDistance=0;
- this.LastLoadedLvIndex=0;
- this.TargetNum=720*2;
- this.BgPrefabArray=[];
- this.AllBgPrefabArray=[];
- this.BAllSceneLoaded=false;
- this.PlayerInTheZone='None';
- this.PrePlayerInLvIndex=0;
- this.CurrentPlayerInLvIndex=0;
- this.FrontEnableLvIndex=0;
- this.TargetNum = 720*3;
- this.JavalinDistance=10;
- this.SprintPrefabsArr = [
- this.Blank,//空白
- this.SprintStartLine,//短跑起点
- this.AccelerationBand30InTheMiddle,//短跑5个大加
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand20InTheMiddle,//3个中加
- this.AccelerationBand20InTheMiddle,
- this.AccelerationBand20InTheMiddle,
- this.FinishLine_Sprint,//终点线
- ];
- this.LongJumpPrefabsArr = [
- this.LongJumpStartLine,//跳远起点
- this.AccelerationBand30InTheMiddle,//4个大加
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand20InTheMiddle,//3个中加
- this.AccelerationBand20InTheMiddle,
- this.AccelerationBand20InTheMiddle,
- this.LongAccelerationBand10ColumnTheLeftHalf1,//长10加前半部分
- this.LongAccelerationBand10ColumnTheRightHalf2,//长10加后半部分
- this.LongAccelerationBand10ColumnTheLeftHalf1,//长10加前半部分
- this.LongAccelerationBand10ColumnTheRightHalf2,//长10加后半部分
- this.Cushion30AndBunker1M,//沙坑1M
- this.Bunker2to4M,//沙坑2-4M
- this.Bunker5to7M,//沙坑5-7M
- this.Bunker8to10M,//沙坑8-10M
- this.Bunker11M,//沙坑11M
- this.LongJumpFinishLine,//终点线
- ];
- this.HurdlePrefabsArr = [
- this.HurdleStartLine,//跨栏起点
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,//连续4个大加交替4个大缓跨栏
- this.Cushion30AndRailingInTheMiddle,//连续4个大加交替4个大缓跨栏
- this.Blank,//空白
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,
- this.Cushion30AndRailingInTheMiddle,
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,
- this.Cushion30AndRailingInTheMiddle,
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,
- this.Cushion30AndRailingInTheMiddle,
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,
- this.Cushion30AndRailingInTheMiddle,
- this.Blank,//空白
- this.FinishLine_Hurdle,//终点线
- ];
- this.JavelinPrefabsArr = [
- this.JavelinStartLine,//标枪起点
- this.JavelinModel,//标枪模型 vvvvv
- this.AccelerationBand30InTheMiddle,//4个大加
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand20InTheMiddle,//3个中加
- this.AccelerationBand20InTheMiddle,
- this.AccelerationBand20InTheMiddle,
- this.LongAccelerationBand10ColumnTheLeftHalf1,//长10加前半部分
- this.LongAccelerationBand10ColumnTheRightHalf2,//长10加后半部分
- this.LongAccelerationBand10ColumnTheLeftHalf1,//长10加前半部分
- this.LongAccelerationBand10ColumnTheRightHalf2,//长10加后半部分
- this.javeBg_prefab,//起跳
- this.JavelinDistanceFirst,//标枪距离计算起点
- this.JavelinDistanceMiddle,//标枪距离计算中间部分共10个
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceLast,//标枪距离计算末尾部分*/
- this.JavelinFinishLine,//终点线
- ];
- this.RideBikePrefabsArr = [
- this.BikeStartLine,//骑车起点
- this.BikeModelToTheRight,//自行车模型
- this.TwoAcceleration30s,//3个大加2个中加
- this.Acceleration30AndAcceleration20,//
- this.Acceleration20ToTheLeft,//
- this.LongAccelerationBand7Column,//1个长7
- this.LongAccelerationBand10ColumnTheLeftHalf3,//4个长10
- this.LongAccelerationBand10ColumnTheRightHalf4,//
- this.LongAccelerationBand10ColumnTheLeftHalf5,//
- this.LongAccelerationBand10ColumnTheRightHalfAndLeftHalf6,//
- this.LongAccelerationBand10ColumnTheRightHalf7,//
- this.LongAccelerationBand10ColumnTheLeftHalf8,//
- this.LongAccelerationBand10ColumnTheRightHalf9,//
- this.Blank,//
- this.FinishLine_Bike,//终点线
- ];
- this.AllLevel = [
- this.SprintPrefabsArr,
- this.LongJumpPrefabsArr,
- this.HurdlePrefabsArr,
- this.JavelinPrefabsArr,
- this.RideBikePrefabsArr,
- ];
- this.AllBgPrefabArray = [
- // 短跑
- this.Blank,//空白
- this.SprintStartLine,//短跑起点
- this.AccelerationBand30InTheMiddle,//短跑5个大加
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand20InTheMiddle,//3个中加
- this.AccelerationBand20InTheMiddle,
- this.AccelerationBand20InTheMiddle,
- this.FinishLine_Sprint,//终点线
- // 跳远
- this.LongJumpStartLine,//跳远起点
- this.AccelerationBand30InTheMiddle,//4个大加
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand20InTheMiddle,//3个中加
- this.AccelerationBand20InTheMiddle,
- this.AccelerationBand20InTheMiddle,
- this.LongAccelerationBand10ColumnTheLeftHalf1,//长10加前半部分
- this.LongAccelerationBand10ColumnTheRightHalf2,//长10加后半部分
- this.LongAccelerationBand10ColumnTheLeftHalf1,//长10加前半部分
- this.LongAccelerationBand10ColumnTheRightHalf2,//长10加后半部分
- this.Cushion30AndBunker1M,//沙坑1M
- this.Bunker2to4M,//沙坑2-4M
- this.Bunker5to7M,//沙坑5-7M
- this.Bunker8to10M,//沙坑8-10M
- this.Bunker11M,//沙坑11M
- this.LongJumpFinishLine,//终点线
- // 跨栏
- this.HurdleStartLine,//跨栏起点
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,//连续4个大加交替4个大缓跨栏
- this.Cushion30AndRailingInTheMiddle,//连续4个大加交替4个大缓跨栏
- this.Blank,//空白
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,
- this.Cushion30AndRailingInTheMiddle,
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,
- this.Cushion30AndRailingInTheMiddle,
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,
- this.Cushion30AndRailingInTheMiddle,
- this.Blank,//空白
- this.AccelerationBand30InTheMiddle,
- this.Cushion30AndRailingInTheMiddle,
- this.Blank,//空白
- this.FinishLine_Hurdle,//终点线
- // 标枪
- this.JavelinStartLine,//标枪起点
- this.JavelinModel,//标枪模型 vvvvv
- this.AccelerationBand30InTheMiddle,//4个大加
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand30InTheMiddle,
- this.AccelerationBand20InTheMiddle,//3个中加
- this.AccelerationBand20InTheMiddle,
- this.AccelerationBand20InTheMiddle,
- this.LongAccelerationBand10ColumnTheLeftHalf1,//长10加前半部分
- this.LongAccelerationBand10ColumnTheRightHalf2,//长10加后半部分
- this.LongAccelerationBand10ColumnTheLeftHalf1,//长10加前半部分
- this.LongAccelerationBand10ColumnTheRightHalf2,//长10加后半部分
- this.javeBg_prefab,//起跳
- this.JavelinDistanceFirst,//标枪距离计算起点
- this.JavelinDistanceMiddle,//标枪距离计算中间部分共10个
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceMiddle,
- this.JavelinDistanceLast,//标枪距离计算末尾部分*/
- this.JavelinFinishLine,//终点线
- //骑车
- this.BikeStartLine,//骑车起点
- this.BikeModelToTheRight,//自行车模型
- this.TwoAcceleration30s,//3个大加2个中加
- this.Acceleration30AndAcceleration20,//
- this.Acceleration20ToTheLeft,//
- this.LongAccelerationBand7Column,//1个长7
- this.LongAccelerationBand10ColumnTheLeftHalf3,//4个长10
- this.LongAccelerationBand10ColumnTheRightHalf4,//
- this.LongAccelerationBand10ColumnTheLeftHalf5,//
- this.LongAccelerationBand10ColumnTheRightHalfAndLeftHalf6,//
- this.LongAccelerationBand10ColumnTheRightHalf7,//
- this.LongAccelerationBand10ColumnTheLeftHalf8,//
- this.LongAccelerationBand10ColumnTheRightHalf9,//
- this.Blank,//
- this.FinishLine_Bike,//终点线
- // this.Blank,//
- // this.Blank,//
- // this.Blank,//
- ];
- for (var i = 0; i < 4; i++)
- {
- this.LastLoadedLvIndex = i + 1;
- var tPrefab = cc.instantiate(this.AllBgPrefabArray[i]);
- this.setStartLine(tPrefab);
- tPrefab.parent = this.node;
- tPrefab.setAnchorPoint(0.5, 0.5);
- tPrefab.setLocalZOrder(-i);
- tPrefab.setPosition(i * (740), 0);
- this.BgPrefabArray.push(tPrefab);
- // this.AddIndexLabelToPrefab(i*(720));//此为预制体添加数字标签,正式项目可注释
- // cc.log('i = '+i+' and position = '+i * (740)+' and prefabName is '+tPrefab.name);
- }
- this.PreLoad();
- cc.log("地图加载完毕",this.BgPrefabArray);
- this.schedule(function () {
- // cc.log('/************************ and herox is '+cc.find('Hero').position.x);
- }, 1, 0);
- },
- GetRandomLevelNum:function(){
- var RandomLevelNum = Math.floor(Math.random() * 5);
- return RandomLevelNum;
- },
- LoadRandomLevel:function(RandomLevelNum){
- this.AllBgPrefabArray = this.AllLevel[RandomLevelNum];
- },
- PreLoad:function(){
- var aPrefab = cc.instantiate(this.YellowBG);//开始时加载一个长加速带的黄色区域,后面再次加载就不会卡
- aPrefab.parent = this.node;
- aPrefab.setPosition(-1000,1000);
- aPrefab.destroy();
- },
- SetDistance:function(aPlayerDistance)
- {
- this.PlayerDistance=aPlayerDistance;
- },
- SetLocationLine:function(PlayerCollisionLinePosition)
- {
- var aPrefab = cc.instantiate(this.LocationLine);
- aPrefab.parent = this.node;
- aPrefab.setPosition(PlayerCollisionLinePosition);
- },
- CreateYellowBG:function(PlayerCollisionLinePosition)
- {
- var aPrefab = cc.instantiate(this.YellowBG);
- aPrefab.parent = this.node;
- // aPrefab.setAnchorPoint(0.5, 0.5);
- aPrefab.setPosition(PlayerCollisionLinePosition);
- return aPrefab;
- },
- hidePKScore : function (player)
- {//显示隐藏比分
- // if(player.name === 'Hero')
- // {
- // var MyScore = cc.find('Hero').getComponent("PlayerState").TerminalPoint;
- // var RivalScore = cc.find('Rivel').getComponent("PlayerState").TerminalPoint;
- // if (MyScore == 0 && RivalScore==0)
- // {
- // return;
- // }
- // cc.find('UIControl').getComponent('GameUI').hideTimerMiddlePKScore(MyScore,RivalScore,3);
- // }
- },
- sortNumber : function (a,b)
- {
- return b-a
- },
- update : function (dt)
- {
- // cc.log(this.AllBgPrefabArray);
- if(this.AllBgPrefabArray.length ==this.LastLoadedLvIndex) {
- // return;
- // var RandomNum = this.GetRandomLevelNum();
- // cc.log('RandomNum is '+RandomNum);
- // this.LoadRandomLevel(RandomNum);
- this.LastLoadedLvIndex = 0;
- // for (var i = 0; i < 4; i++)
- // {
- // this.LastLoadedLvIndex = i + 1;
- // var tPrefab = cc.instantiate(this.AllBgPrefabArray[i]);
- // this.setStartLine(tPrefab);
- // tPrefab.parent = this.node;
- // tPrefab.setAnchorPoint(0.5, 0.5);
- // tPrefab.setLocalZOrder(-i);
- // tPrefab.setPosition(i * (740), 0);
- // this.BgPrefabArray.push(tPrefab);
- // // this.AddIndexLabelToPrefab(i*(720));//此为预制体添加数字标签,正式项目可注释
- // }
- }
- var MaxPositionX = 0;
- var MiniPosiitonX = 0;
- var HeroPositionX = cc.find('Hero').position.x;
- // var RivelPositionX = cc.find('Rivel').position.x;
- var JavalinHero = cc.find('javetemp_Hero');
- var JavalinHeroPositionX = 0;
- // var JavalinRivel = cc.find('javetemp_Rivel');
- // var JavalinRivelPositionX = 0;
- var arr = [];
- if(JavalinHero!=null )
- {
- // if (JavalinHero!=null && JavalinRivel!=null ) {
- //
- // if (JavalinHero.isTag) {
- // JavalinHeroPositionX = JavalinHero.position.x;
- // arr.push(JavalinHeroPositionX);
- // }
- // if (JavalinRivel.isTag) {
- // JavalinRivelPositionX = JavalinRivel.position.x;
- // arr.push(JavalinRivelPositionX);
- // }
- //
- // arr.push(HeroPositionX);
- // arr.push(RivelPositionX);
- //
- // }
- if (JavalinHero!=null) {
- if (JavalinHero.isTag) {
- JavalinHeroPositionX = JavalinHero.position.x;
- arr.push(JavalinHeroPositionX);
- }
- arr.push(HeroPositionX);
- // arr.push(RivelPositionX);
- }
- // else if (JavalinRivel!=null) {
- // if (JavalinRivel.isTag) {
- // JavalinRivelPositionX = JavalinRivel.position.x;
- // arr.push(JavalinRivelPositionX);
- // }
- // arr.push(HeroPositionX);
- // arr.push(RivelPositionX);
- // }
- //冒泡排序 HeroPositionX RivelPositionX JavalinHeroPositionX JavalinRivelPositionX
- arr.sort(this.sortNumber);
- MaxPositionX = arr[0];
- MiniPosiitonX =arr[arr.length-1];
- CustomLog("现在的数组是","max",MaxPositionX,"min",MiniPosiitonX);
- CustomLog("现在的数组是","arr",arr.length);
- }
- else
- {
- MaxPositionX = HeroPositionX;
- }
- var csPositionX = MaxPositionX+370;
- // this.CurrentPlayerInLvIndex = Math.floor(csPositionX/720);
- // var MiniPosiitonX = cc.find('Hero').position.x;
- // var csPositionX = cc.find('Hero').position.x+360;
- this.CurrentPlayerInLvIndex = Math.floor(csPositionX/740);
- if(this.LastLoadedLvIndex-this.CurrentPlayerInLvIndex<2 &&
- this.CurrentPlayerInLvIndex!=this.PrePlayerInLvIndex)
- {
- this.LastLoadedLvIndex++;
- // CustomLog("这个对象",this.BgPrefabArray[this.BgPrefabArray.length-1]);
- var LastLvPositionX = this.BgPrefabArray[this.BgPrefabArray.length - 1].position.x;
- var NewLvPositionX = LastLvPositionX + 740;
- // cc.log('this.LastLoadedLvIndex-1 is '+this.LastLoadedLvIndex);
- // cc.log('this.AllBgPrefabArray.length is '+this.AllBgPrefabArray.length);
- var tPrefab = cc.instantiate(this.AllBgPrefabArray[this.LastLoadedLvIndex-1]);
- // cc.log(this.AllBgPrefabArray[this.LastLoadedLvIndex].name+"======name"+this.LastLoadedLvIndex);
- tPrefab.parent = this.node;
- tPrefab.setAnchorPoint(0.5, 0.5);
- tPrefab.setLocalZOrder(-this.LastLoadedLvIndex);
- tPrefab.setPosition(NewLvPositionX, 0);
- // this.BgPrefabArray.shift().destroy();
- this.BgPrefabArray.push(tPrefab);
- // cc.log(tPrefab.name+"======name");
- if (tPrefab.name == 'JavelinDistanceMiddle') {
- var aLabel = tPrefab.getChildByName("JavelinDistanceNUM");
- var Labelcomp = aLabel.getComponent(cc.Label);
- Labelcomp.string = this.JavalinDistance.toString();
- this.JavalinDistance += 10;
- }
- this.setStartLine(tPrefab);
- // this.AddIndexLabelToPrefab(NewLvPositionX);//此为预制体添加数字标签,正式项目可注释
- }
- this.PrePlayerInLvIndex = this.CurrentPlayerInLvIndex;
- var MiniPlayerInIndex = Math.floor(MiniPosiitonX/740);
- // CustomLog("现在的数组是 索引",this.FrontEnableLvIndex);
- if(MiniPlayerInIndex-this.FrontEnableLvIndex>2)
- {
- this.BgPrefabArray[this.FrontEnableLvIndex].destroy();
- this.FrontEnableLvIndex++;
- }
- },
- AddIndexLabelToPrefab:function(NewLvPositionX)
- {
- /** **/
- var PrefabNumLabelInstance = cc.instantiate(this.PrefabNumLabel);
- PrefabNumLabelInstance.parent = this.node;
- PrefabNumLabelInstance.setAnchorPoint(0, 0.5);
- PrefabNumLabelInstance.setLocalZOrder(1000);
- PrefabNumLabelInstance.setPosition(NewLvPositionX, 0);
- this.BgPrefabArray.push(PrefabNumLabelInstance);
- PrefabNumLabelInstance.getChildByName('MyNumLeft').getComponent(cc.Label).string = 'Left ' + this.LastLoadedLvIndex;
- PrefabNumLabelInstance.getChildByName('MyNumRight').getComponent(cc.Label).string = 'Right ' + this.LastLoadedLvIndex;
- /** **/
- },
- setP : function (tPrefab)
- {
- if (tPrefab.getChildByName("New Node")!=null)
- {
- if (tPrefab.getChildByName("New Node").getComponent(cc.RigidBody)!=null) {
- // CustomLog("gangti",tPrefab);
- tPrefab.getChildByName("New Node").getComponent(cc.RigidBody).syncPosition();
- }
- }
- },
- /**
- * 这个是设置 每一个 项目开头的 位置的方法
- */
- setStartLine : function (node) {
- switch (node.name){
- case "SprintStartLine":
- this.tempStartNode = 0;
- cc.log("现在是什么开始",node.name);
- break;
- case "LongJumpStartLine":
- this.tempStartNode = 1;
- cc.log("现在是什么开始",node.name);
- break;
- case "HurdleStartLine":
- this.tempStartNode = 2;
- cc.log("现在是什么开始",node.name);
- break;
- case "JavelinStartLine":
- this.tempStartNode = 3;
- cc.log("现在是什么开始",node.name);
- break;
- case "BikeStartLine":
- this.tempStartNode = 4;
- cc.log("现在是什么开始",node.name);
- break;
- }
- }
- });
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