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- const PlayerStateStatic = require('PlayerState');
- var BarrierSuperClass = require("BarrierSuper");
- cc.Class({
- extends:BarrierSuperClass,
- properties: {
- },
- start () {
- },
- onCollisionEnter: function (other) {
- if(other.node.name === 'PlayerCollisionLine')
- {
- cc.find('Hero').getComponent('HeroControl').resetPerfectGrade();//非完美点击,则重置perfectGrade
- var PlayerCollisionLine = other.getComponent("PlayerCollisionLine");
- var PlayerStateScript = PlayerCollisionLine.Hero.getComponent("PlayerState");
- PlayerStateScript.CurrentInZoneType = PlayerStateStatic.ZoneType.FrontLongJumpBand;
- // cc.log(PlayerStateScript.CurrentInZoneType );
- }
- },
- onCollisionStay: function (other) {
- // console.log('on collision stay');
- },
- onCollisionExit: function (other) {
- }
- });
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